Just as a little addition to ER1C's post.

Loose Screw currently is too unforgiving when compared with any other Skill game released - past or present. With other skill games, you are given a brief period of redemption whenever you make a mistake that can save the current run. I feel that the instant failure upon the slightest contact with the 'Bad' areas provide poor sense of agency for the player as well as dread upon knowing each reset is greeted with a 3 second waiting period.

My Suggestion:

Add something like a very short beeping timer that activates once the front wheel hit the ground. If the timer reaches the end, THEN you fail. When I speak of a timer I mean a really (!!!) quick timer - 0.5 seconds to react.