1. #11
    Originally Posted by dapp3r- Go to original post
    I wholeheartedly disagree. The difficulty of Loose Screw isn't the problem. I know that I am capable of doing better than my current score. The problem with Loose Screw is that the 3 second countdown before each attempt is extremely frustrating and makes grinding that skillgame feel like a chore. I guarantee that I'm not the only person to feel this way.
    This^

    Plus the mantis is trash
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  2. #12
    trash^2
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  3. #13
    While we’re at it can we nerf Medieval Flair and Hurdles From Hell too
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  4. #14
    Wheelies feel easier to me in Rising because the back of the bike feels heavier. I can go endless in Rising much more easily than i could in fusion. Front wheel is where I feel Rising is much more difficult.
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  5. #15
    Originally Posted by huntsman451 Go to original post
    I'm not a huge fan of lowering difficulty of things in games as a rule, but when it's clear it's badly wrong like I feel this one is I wouldn't object. You only have to look at leader boards to see the percentages of people that manage the medals. This is supposed to be hard track/skill, but compare it to extremes or even ninja yellow belt and the percentages are laughable.

    THink something like 30% of people got gold on Inferno or better. Think it's about 16% getting silver and 9% gold on loose screw.

    Sure could be level of players trying, but I don't think it's that to be honest. Anyone disagree??
    I couldn't agree more. This track is probably the reason I'll never buy another trials game. The only gold stoping me from getting my platinum and I have already put 30+ hours into it. Even with the 3 second countdown this is ridiculous. The "ride on one wheel" contracts version would be much much more doable. Very much over this.
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  6. #16
    UbiSc0ttie's Avatar Community Representative
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    Hey guys! I'm still fairly new to the Trials Rising community.

    Can someone explain to me what is frustrating them the most when it comes to Loose Screw? I've read through the thread, but I want to make sure I understand fully.

    - Scottie
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  7. #17
    Originally Posted by UbiSc0ttie Go to original post
    Hey guys! I'm still fairly new to the Trials Rising community.

    Can someone explain to me what is frustrating them the most when it comes to Loose Screw? I've read through the thread, but I want to make sure I understand fully.

    - Scottie
    Honestly Scottie I've explained it well enough for Trials players to comprehend and agree. If you still don't fully understand the problem with this skillgame you need to purchase and install Trials Rising, then progress through the game so that you can unlock and play Loose Screw to see for yourself.
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  8. #18
    Originally Posted by UbiSc0ttie Go to original post
    Hey guys! I'm still fairly new to the Trials Rising community.

    Can someone explain to me what is frustrating them the most when it comes to Loose Screw? I've read through the thread, but I want to make sure I understand fully.

    - Scottie
    I think the 2 things that glaringly stand out are
    1. The inability to quickly restart, it always make you go back through the 3, 2, 1 counter after you restart from failing.
    2. The medal distance specifically for Gold, I think most of us can accept Platinum and Diamond being difficult, but for the more experienced players having something so difficult to Gold is infuriating. If I’m not mistaken on the PS4 the trophy for getting gold in all skill games is the rarest trophy in the game, and that shouldn’t be the most difficult trophy/achievement in this game. If you have more people completing a Ninja track than getting gold in a skill game, something has gone wrong.
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  9. #19
    UbiSc0ttie's Avatar Community Representative
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    Thank you for sharing this information with me @ER1C612!

    Do other players feel the same way? ^

    - Scottie
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  10. #20
    Originally Posted by UbiSc0ttie Go to original post
    Do other players feel the same way? ^

    - Scottie
    Sure, we do!
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