1. #1

    Loose screw needs nerfing?

    I'm not a huge fan of lowering difficulty of things in games as a rule, but when it's clear it's badly wrong like I feel this one is I wouldn't object. You only have to look at leader boards to see the percentages of people that manage the medals. This is supposed to be hard track/skill, but compare it to extremes or even ninja yellow belt and the percentages are laughable.

    THink something like 30% of people got gold on Inferno or better. Think it's about 16% getting silver and 9% gold on loose screw.

    Sure could be level of players trying, but I don't think it's that to be honest. Anyone disagree??
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  2. #2
    I wholeheartedly disagree. The difficulty of Loose Screw isn't the problem. I know that I am capable of doing better than my current score. The problem with Loose Screw is that the 3 second countdown before each attempt is extremely frustrating and makes grinding that skillgame feel like a chore. I guarantee that I'm not the only person to feel this way.
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  3. #3
    No you're not !
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  4. #4
    Agreed. Restarting track from fault instead of quick resetting is driving me nuts!
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  5. #5
    I agree with both. Getting the gold medal shouldn’t be so hard (I finally got it), and I’ve completely given up on platinum, I would nerf gold requirements before I’d nerf platinum though. Also quick reset needs to be added
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  6. #6
    Yeah, I didn't mention the restart in my OP, but it is one reason I log out of that skill game quickly. If I accidently drop wheel right at start got to automatically see another 3 second count in and that quickly gets annoying, even if you got a lot further. I don't get why it does it after a crash really, as you can have the short 1 second if you manage to hit back or restart track before you hit the ground.

    I guessing their was not a tutorial on this subject because shady isn't a master at wheelies? Frustraing skill when I can platinum an extreme but can't even silver this. lol
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  7. #7
    It should give you the option to continue the track when you fault just to get a feel of the track and see what challenges lie ahead
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  8. #8
    its not the "difficulty of the track" itself. They changed the physics of the bike completely compared to Fusion and earlier versions, the rear of the bike feals 3x heavier in mass than in previous games, what makes especially riding on rear tire more difficult. You have to adopt and "learn" the new physics. In earlier versions I was able to ride on rear nearly endless, now I needed much much time to just get platinum.
    At the first hours of Rising I hated the physics so much and still do, but by time I deal with it and try to change my riding style.
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  9. #9
    D2Dahaka's Avatar Senior Member
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    It’s a badly designed skill game and its name is misleading. Traditionally the loose screw skill-game had a meter that would gradually wear down every time your front tyre touched the ground. Now there’s a cheap explosive that triggers instead and you have no choice, but to sit through the tedious count down each time you want to restart.

    In my opinion it does need a re-tune like the OP said as it doesn’t align with the difficulty setting for the majority of players. Sure people can adapt, but it’s alot harder to adapt to in this game than in past games.
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  10. #10
    Had a quick try this morning and finally got gold kinda cheated at the 150m mark as I just booted it downhill to make sure I got past 150m to get the gold I'll defo go back to it though and try and master going down that hill

    Then got gold on that stupid basketball skill game to get the cheevo for gold on all skill games 😁
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