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  1. #11
    Originally Posted by Renegade2152018 Go to original post
    Well I’m thick skinned I guess either that or strong willed. I’ve gotten my best Gear from the Dark Zone. It was worth it in the end.
    Nice, I'm glad some of us are still enjoying the DZ. I've turned in to a PVE player, for now.

    Originally Posted by Visualsun Go to original post
    If they released the raids now with the way the difficulty was, then a good portion of the community would have been unable to 1) complete missions to farm gear for the raid 2) Complete the raid.

    The balancing (notice I did not focus on the word nerf) is needed so that people have a chance to play the content. Now, I for one am one of those players that want the previous difficulty restored in some form but I completely understand why they are making these changes.

    Are they nerfing everything? No.

    Are builds going to change? Yes, but not as significantly as you think.

    Do you have a great opportunity to theorycraft a new, more powerful build on the PTS given the new recalibration, gear sets, and unlimited cache/crafting boxes? F*** yes.

    Am I willing to give some time for the developers to balance the game and then introduce more difficult settings? Absolutely.
    Well said, agree with all the above.
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  2. #12
    teksuo1's Avatar Senior Member
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    to be fair its not like its a big problem since everyone will be farming for better gear anyways. changing your build isnt much trouble if youre stuck farming gear anyways.
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  3. #13
    I dont know if its my build, the difficulty changes when in a group or some other factor but there are times when i melt elites and the others that it takes 2 mags to put down a red. I havent been able to figure out a common factor either. Use the same guns and build for the most part.
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  4. #14
    Originally Posted by Bormafosho Go to original post
    I dont know if its my build, the difficulty changes when in a group or some other factor but there are times when i melt elites and the others that it takes 2 mags to put down a red. I havent been able to figure out a common factor either. Use the same guns and build for the most part.
    I think I heard somewhere that the difficulty of the missions adjust according the group size. So for solo things will generally be easier and it gets harder the more people in the group. I don't have a link or source, I just remember hearing this when game launched.
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  5. #15
    My 2 Cents :: Decreased damage of Veteran, Elite and Named NPCs.
    Decreased Outcast Suicide vest explosion radius
    Lowered NPC damage and health above normal difficulty.
    Increased variety of NPCs at higher difficulty levels. These Are not needed changes after they last changes to NPC's this will lose players AS its far to easy now,
    Veteran's and players that played the TD1 a few thousand hrs are leaving due to boredom and the easy factor
    Plus with the recal changes We are going to get a lot tankier and deal quite a bit more DPS to top it off. GG Massive. slow hand clap
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  6. #16
    Originally Posted by Renegade2152018 Go to original post
    I’m hearing a nerf wave is coming hard. Which sounds very concerning to me. Ubisoft please listen. I’ve been playing the division since launch of the first game and the same goes for the Division 2. I bought the Ultimate Edition of the Division 2 and have logged in over 200 hours of playing time trying to perfect my build. I hardly think it’s fair for you to nerf everything on account of some noobs crying about this or that being over powered when in fact it was their own incompetence that got them killed. If you nerf the best guns or gear then they start crying about the next best thing. It’s a never ending cycle that will only push your biggest fans and supporters away. That is the exact reason why I stopped playing the Division 1. Besides the developers created the game the way they see fit and I’m sure they didn’t make anything super overpowered. As of right now everything seems balanced to me. I didn’t spend my hard earned money on the Ultimate Edition and 200+ hours of playing time for them to nerf my build. So what changes do you expect to come or what would the rest of you like to be done?
    Mate already too late it dos not mater how hard you try you will never beat CRAYBABYES on the forum as longer those people exist in this world the game will keep getting bad they are like TOXIC RATS CRYING for more NERF
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  7. #17
    Originally Posted by xTheCripplerx Go to original post
    Mate already too late it dos not mater how hard you try you will never beat CRAYBABYES on the forum as longer those people exist in this world the game will keep getting bad they are like TOXIC RATS CRYING for more NERF
    I think you mean the people that work all day, have family commitments, have other things to do and then there are times when life in general gets in the way. I call these people casual players and not Cry Babies or toxic rats as you like to call them. It's ok for the people that can sit on their rear end all day playing games wasting valuable hours of life. If the game limited everybody to 5 hours a day playing time there would probably be a lot less "cry babies" again your words because unless people are absolutely awful most players would be a lot closer in gear and stats with RNG permitting. Remember the game has to be viable to play for people who have disabilities. Some people with arthritis may not be able to use their hands as well as other players, Some people may be colour blind, some people may be blind in one eye, Some people may be deaf, they still have a right to play the same games that you do. Take a step back and see the bigger picture instead of thinking of yourself for once.
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