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  1. #11
    I playd D1 for PVP mainly , i got D2 with the same plan . But i now quit play PVP because is incredibly bad . So much lag , die behind corner , skills are stupid . I log in about once evry 2-3 days and play some pve . I dont even have a pvp build anymore . I made a build with the Nemesis sniper .
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  2. #12
    Originally Posted by moesuvious Go to original post
    what other games have they done? Not questioning they have been good on other titles just something ive been thinking about with how bad pvp is in the division.
    I’m basing in on the fact i’m not seeing much in the way of moaning about the pure PvP modes they developed. It’s only the DZs which are mixed use and they only do PvP.
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  3. #13
    I never felt this the "over the shoulder" shooter is pvp. Personally, I feel like I am battling the movement (or lack there of) of my character over the other people.

    Also, I just do not feel there is any balance right now, in PVE Or PVP. Trying to balance one of those, will leave the other out in the dark and vice versa.

    Now they could just have a completely different set of damage mulitpliers and such to offset the damage in PVP, but the real problem is a hybrid PVP and PVE system. It will NEVER balance out perfectly.

    They need to separate the 2, no hybrid system. This will allow us to customize a load out for PVP and have a separate load out for PVE. At the very least, this will give us some more gear set diversity....

    Now they just need to decide and stop trying playing the balance game..ask anyone who has played these types of games....it will NEVER balance, once they see that, this game will be much better off.
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  4. #14
    Originally Posted by cditty72 Go to original post
    This is false for the most part. The whole game was not designed for casuals. PvE is fairly similar to what it was in Div1. everything up through Challenging is pretty easy with proper builds. Heroic not so much but can be done if you take your time and work through it.

    They made many changes to the DZ in the interest of "balance" but players are not forced to enter the DZ for the best gear or other items as they were in Div1. So you see the DZ being fairly empty. The other issue at hand is Div1 was in a great spot from 1.8 on and classified sets were amazing. With those types of sets non-existent the game appears to be somewhat bland simply due to the lack of being able to create multiple builds and have fun with those builds.

    The bottom line is games such as this "RPG-ish looter shooter" need to stop worrying about PvP. There should be no balancing done in the interest of PvP. PvP should be treated as an addon for sh!ts and giggles only. PvP in these games is not competitive esport and never will be. It is virtually impossible to achieve full balance in this type of game unless they build a PvE game and make a spin off PvP game with its own gear, guns, talents etc. Completely separate. This will never happen so I stand by my statement of not trying to balance PvP.

    With that, I agree with most that the DZ should not be normalized. Outside of that, and I have stated this before, perhaps the concept of the DZ has run its course and its time to move on and create a different or new experience.
    At the end what you are telling is going to kill the game faster then Div 1.

    PvE gets boring very fast. There are several mission in Div 1 that i did more than 100 times. Why? coz i wanted the truly min maxed build. Why? Coz i wanted to get every possible advantage in PVP. Without PvP why the hell i care for small advantage on a PvE mission that i have already done previously? No I am not going to play the same mission again if it is strictly PvE

    Most of the core Division 1 audience think that way. When i was playing Div 1 patch 1.8.3 there are several players in my friend list who used to play Div 1 almost every day. They all were PvP players. PvE players left Div 1 long back. These PvP players are the core Div players. Coz PvE players are going play Borderland 3 tomorrow and Resident evil 3 remake day after that and Next Tomb Rider after that.

    Most of those patch 1.8.3 players have bought Div 2 but almost none of them are playing Div 2 right now. Then did play for a while in the beginning but now almost none them are even logging in and that includes me.

    Why? coz in patch 1.8.3 we were mostly either doing DZ against server or Skirmish. and we were proud the way we used to fill connected with our striker or reclaimer or Nomad builds. In Div 2 there is nothing.

    Div 2 is basically CS:GO type game (It is not a proper RPG like Div 1) here skill comes from finding a way to shoot from back or planing route and strategy. Thing is, if that is what i wanted to do them i might as well play CS:GO coz i own it. I played Div 1 so much coz i am in to RPG games. Div 2 is not that game.

    If I knew before hand that Div 2 is going to drop RPG aspects i wound have not bought it.

    Similarly most of the core player base wants more Div 1 type game not this Div 2.

    I you see this forum you will start noticing other players mentioning what i am trying to say and as time goes players will try to drop out of honeymoon period of this game and realize this is not fun. I think it will take about 4 to 6 months until every one starts complaining about what i am trying to tell.

    If devs listen to opinions like yours then i wish this game good luck but it would not be the game i would be playing. Sad part about that is that there is no other game that i can play at the moment offers something similar to Div 1 unless i want to play Div 1 again.

    On the other hand if devs listen opinions similar to mine, we will finally have Div 2 game that its core audience likes and enjoys and have lot of fun for very long time.

    Originally Posted by Steppia Go to original post
    wait, are you saying that the first The Division has a bigger skill gap than CSGO? A rpg shooter vs the most famous esports game? Or you are only talking about the time to kill?
    Well CS:GO is not the very good comparison reference but my point still stands

    CS:GO is not RPG. it has different skill gap.

    Div 1 and 2 both are RPG. Div 2 has no skill gap. Of course you can still camp, or play strategy to shoot other players from back and get a win but that is not Division is all about. CS:GO is not a RPG. CS:GO is all about doing damage there is no other role to play like healer, support, tank etc. There is a reason why i don't have 1100 hours on CS:GO but have the same on Div 1. Just for FYI i bought ultimate edition of Div 2 because i wanted to support the Developers for doing awesome job path 1.8 but how many hours do i have in Div 2? less than 60 (Don't think that i don't understand the game coz i only played 60 hours. I have been playing Div 2 since Alpha. I had 22 hours just in open beta so do know how this game feels)
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  5. #15
    Originally Posted by Steppia Go to original post
    I mostly play PVE, I'm trying the PVP and it's unplayable, al the peoplel with the ****ing defender drone, on 10 people 8 would use LMG or widdz SMG build, the game mode isn't fun too, it's just a TDM.
    I really don't know why people play it
    Bro...defender drone bothers me so much. It's either the defender drone, or widdz build with shield or even worse...both at the same time. If you run up on someone who just popped the defender drone, it's over for you.

    Another cheesy thing people are doing in conflict is putting up turrets on the control points in domination so you can't take them from the enemy.

    Honestly, they should just remove the drones and turrets from conflict, for real.
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  6. #16
    Corrupt.be's Avatar Senior Member
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    The PvP is fun as long as there's range involved. The second it gets into CQC it turns into a defender drone SMG/LMG hipfire crapfest.

    I also think the gunhandling is way way to easy in this game, there's plenty of skillgap potential to be created there but they're not doing it. In fact, the guns are easier then TD1 even in a lot of cases...

    Also when I see people mentioning TD1 PvP from 1.8 as good... dear God. 1.6 / 1.7 was the best imo.
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  7. #17
    Originally Posted by Squirrelrabbit Go to original post
    I really suggest bringing in brand new people or a different studio to balance PVP . It seems that the people who balance weapons, skills the darkzone and pvp modes dont know what they are doing . Also this game for it to succeed needs weekly fixes not 1-6 months ..
    NOPE. Its unbalanced yes but your referring to someone's job. As it pertains to a video game. Think about that for a minute...
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  8. #18
    Posted already a few times about firing Redstorm, and that also goes back to division 1 things. They are just not a good studio for this type of game. You can clearly tell they are making choices based on personal bias. Just look at the previous nerfs they made to skills in PVP, they made them almost unusable. Now we start with even worse skills than that. Look at the striker meta that took so long to nerf or the nomad meta that never got fixed. House anyone? They are not a competent studio and appear to have the testing abilities of goldfish.
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  9. #19
    Corrupt.be's Avatar Senior Member
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    It surprises me though, even when I played Siege. Does the older generation no longer work for Ubi? I remember Raven Shield having really great gun mechanics, etc.

    They need to slow the PvP down imo, but not through artificial means (aka avoiding slow animations, unresponsive gameplay, ...).
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  10. #20
    Well I suggested it because obviously with a launch like this and theres so many things from little to big I have to ask myself if the developers that work on the PvP if they are stupid or if they even play their own game. They have single handedly ruined most of what was good in division one instead of improving it and learning. It's like they took one step forward then 20 steps back . Like I have wonder why they think stuff like a deflector drone would be ok in pvp and to make one of the only counters a jammer pulse with no range have a long charge up time or to leave critical hit chance on SMG while they hip fire their 1200 rpm or 1300rpm vector . I'm having deja vu from division one . Alot of decisions made while making this game were outright bad , especially the darkzone .
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