Is it just me? I have noticed that when in a group, the enemy's health goes up. I deal the same damage either solo or in a group of two, three, or four. I check damage with in and out of the firing range at the base. I have built a nice rifle build that does great damage. I also have a marksman build that is ok. That is when I noticed that the health changed. I played through a solo challenging mission and was able to 1 shot reds and purples. The yellows were usually two shots. I then joined a clan mate, just the two of us, and did the same mission again. At that point I was able to 1 shot reds only. The purples were 2 shots mostly and the yellows were like 3 shots. The damage numbers between solo and a group were exactly the same. My clan mate and I then matchmade for the same mission on challenging. In a group of four, the same reds were 2-3 shots and down. Purples were 3-4 shots and the yellows were 4-5 shots. I didn't change anything other than group size. Same mission, same loadout, same gun. I know that the enemies change habit with a group and there are more if them, but I didn't expect the health the change that much. Has anyone else run into this issue?
Also DEVS, if this supposed to be this way, then I would like to see the firing range be able to add the party multiplier health. Or at least be able to select it. The firing range is a great place for me to check the damage output of a build. Allow me to tweak different things.
Thank you for your time
-REDEMP
Enemy health scales with number of players in a group. Kinda like you are supposed to focus 1 enemy at a time, since they weren't able to give even black tustk proper new mechanics that makes the particular faction hard, they went for the cheap and dumb solution of "let's raise health bars so it feels hard!" . Now this might work in games where you have a tank that gets all the aggro and people need to raise their DPS and focus to get past the challenge (along with mechanics that any respectable MMO has) but it doesn't work at all in a shoter/looter or whatever they think they are doing.
Actually black tusks rush and flank you very agressively on heroic, and there are segments in some missions that you simply canīt do with less that 3 people like the part where you have to prevent black tusks logging in in some computers on the bank mission, or defend the terminal on the hotel one. They actaully added better mechanics and behavior to the charaters to meke them harder beside the damage and sponginess. i bet you canīt solo an heroic one.Enemy health scales with number of players in a group. Kinda like you are supposed to focus 1 enemy at a time, since they weren't able to give even black tustk proper new mechanics that makes the particular faction hard, they went for the cheap and dumb solution of "let's raise health bars so it feels hard!" . Now this might work in games where you have a tank that gets all the aggro and people need to raise their DPS and focus to get past the challenge (along with mechanics that any respectable MMO has) but it doesn't work at all in a shoter/looter or whatever they think they are doing.