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  1. #1

    The skill mod problem. Do they work or not and exactly do they do.

    Skill mods need a way better description of its functionality.

    For instance; extra mines on seeker cluster mines do work but only if you put such mod in ONLY one slot. Put 2x extra seeker mines mods in 2 separate slots and only 1 slot will count. For instance my +6 extra mines is in the payload slots and does work. Maybe it doesn't even work in the other, didn't test. I see more targets getting hit by the mines, if it actually hits (I assume default is then 4 plus the extra 6 makes 10 total targets ?) 10 targets is hard to tell however.

    Bombardier drone + extra bombs works but only in one slot. Put 2 of the same mods in 2 slots and the 2nd wont count again. For instance for me the +4 bombs works in the feed slot.


    Cooldown mods work on some skills and not on others. For instance cooldown mods on my artillery turret does not work. Only cooldown from gear can shorten its cooldown.
    Cooldown mods however do work on the assault turret, plus extra cooldown from gear. Cooldown mods however do again not work on the sniper turret again but gear cooldown will. Again cooldown mods also wont work on the fire turret plus gear cooldown.


    Firefly efficiency only works on the blinder firefly, it gives a longer blind duration. It doesnt do anything for the other firefly variants and to begin with the word efficiency is unclear at what it exactly does for the firefly. You only notice it does something for the blinder firefly once you put the mod on that particular firefly type.

    It would really help to have a description on the mods to state if it stacks or in which slot to put it or for which type of sub skill it does work.
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  2. #2
    Actually I've done all wt5 on heroic invaded and normal and having a much easier time then the pure dps builds.
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  3. #3
    Oh yeah for bombardier drone the + damage mods do nothing. Bombardier drone damage can only be increased by % explosive damage on gear.
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  4. #4
    Efficiency on Firefly Demolisher, it increases Explosive Damage.
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  5. #5
    yeah its only for the blinder firefly but you could easily think it lets the firefly in general fly better instead of crashing against everything . That's what I thought till I saw it increases blind duration.

    Point is that many mods are unclear about stacking, on which skill they work etc.Im sure plenty people use the wrong mods on the wrong skills because of this.
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  6. #6
    What I meant is that to increase the damage shown on the bombardier skill details page, right side of the screen, the + damage mods will not increase the damage shown. To see the damage number raised you must equip %explosive damage on gear. Dte will also raise it ofcourse, against elites that is, but that will not be shown on the skill detail page.

    I'm not saying the mods arent working. Im just saying they need a better clarification on about which skills they work for and if putting 2x the same mod in 2 different slots even stacks etc.
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  7. #7
    Shield damage mod just flat out did not work in my testing, regardless of slot or number of slots.

    Also, the skill mod system is a hot bottled dog fart.
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  8. #8
    Lots of really bad info in this thread. Seeker damage mods work, multiple mines hit the same target not multiple targets as that seems to always be four targets only so the extra mines hit the same target for extra damage -- that's what I see on the ground anyway. Bombardier Drone extra bomb mods absolutely work as do the extra damage and radius mods.
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  9. #9
    You read it wrong. Extra bomb mods do yeah like extra mines mods but they do not stack. Like I can put +4 bombs in both slots, I have mods for both slots and they will not stack. Same for seekers.

    Noone said seeker mine damage mods do not work.
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  10. #10
    Originally Posted by regsmw Go to original post
    You read it wrong. Extra bomb mods do yeah like extra mines mods but they do not stack. Like I can put +4 bombs in both slots, I have mods for both slots and they will not stack. Same for seekers.

    Noone said seeker mine damage mods do not work.
    The Bombardier Drone +3 bombs do work in both slots and give a total of 10 bombs. I haven't seen any +4s on Bombardier to test with. There may be a max 10 bomb limit but I don't know for sure on that. You can have Plus +3 and +4 in Seekers and that works too, but You can't have two +4s in there to my knowledge.
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