I'm not sure I'm quite in the boat that they haven't been working on it but, having said that, it seems to me that they have kinda let some stuff go downhill. Yes it gets a bit boring, okay a lot boring, unless you pick your own goals to chase. But I will say I have noticed more bugs since initial release. They may have nerfed some stuff and fixed, sort of, a few glaring skill bugs, but overall I am noticing way more "teleporting" than I noticed in the beginning. Enemies not taking damage and then all of a sudden not there any longer. Sometimes shooting at them as they run but seeing no damage and then by magic they are back at the start of their run and now taking damage. (They make the same run, same path. It's like the first time they ran was just a test.) I know from talking to my team mates that not everyone is seeing the same thing. I am also noticing many more lag spikes than at initial release. Also, still a lot of getting stuck in nonsensical places like little tiny divots, or next to railings, bike rack, and the like. Seriously I've died because I got stuck on a small pile of leaves. I also think that in general the cover system needs a lot of work. Sometimes I find it very difficult to break cover to fall back. Cover to cover is fine if you're going forward, but not so good for falling back.
These things really need to get looked at. It's going to be tough to run a raid if different people are seeing different things and shooting at enemies that aren't where the game thinks they are.
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