If there is suppose to be other builds than red maybe fix the skills so that they are actually usefull. I made a pretty nice explosion build around clusters and everything works fine except the mines itself. There are times when not a single mine hurts anyone when they explode. You sacrifice so much that you can be the skill user and when you try to do it skills arent working. It would be nice if those mines would not be avoided so easily by NPCs.
Or am i the only one with this problem ?
that is one bit of realism the game really does NOT need. Also while a believable explanation, is this reflected in the game description or by any of the devs?
Either way the result is that this makes seeker mines kind of non-useful except for the few seconds of NPCs running for cover. I doubt very much that this justifies making a skill build tho so yeah....build divesity is kind of lame compared to TD1
It's in the wiki for the game. They really don't miss that often. You can help them along their way to hitting a specific target by suppressing that target while the Seekers are inbound. But to be honest I don't think there is anything wrong with them in Pve.Originally Posted by MTBFritz Go to original post