Control points, there's no rhyme or reason for them to be overrun when there aren't any enemies attacking them.
Spend a few hours protecting and taking them all over, only to come back the next day to play again to find 3-5 have been overrun; seriously?
Then try to do a mission to finish it to find two have been overrun when there weren't any enemies out to try to take them over.
Seriously, what the heck. This game is really a joke with all the issues and bugs.
Oh look, there's a cardboard box there so you can't walk over it, jump over it and die because you can't get cover because of said box. Great....
There does seem to be a bug with them. I've defended against an assault, but the red pistol still showed as if there were enemies alive. Following the GPS it led to a dead body. A couple times I thought it was good so I'd leave the area and in less time than it took to walk a block it was taken over by the enemy again. I have to stand there until the enemy disappears.
It would be good if there was counter like let say one week when the hostile can retake Control Point back.
Or
If there is multiple hostile activities in the same area, clearing those keeps hostiles away one day per cleared activity.
Control Points changing colors like traffic lights is not fun.
Also some missions being locked a week forces you to play less things more often in that week, and makes things little bit more boring.
Just my opinion.
Is the main loot box really that much better than the easy to get ones that reset daily? Especially since the main loot box reset daily as well so you can take and lose a control point 20 times and only get loot the first time.Originally Posted by teksuo1 Go to original post
I like having them green for the fast travel and more options for respawn for a shorter run. Of course I kind of suck and die a lot so that might give me a different bias.