1. #1
    FencingRiddler's Avatar Member
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    Contracts difficulty

    This might be a personal opinion but I find that some of the contracts are really difficult. When you look at some of the contracts in relation to the requirements + level difficulty, there are so that are near impossible. As well the combo on contract requirements makes them extremely hard to complete
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  2. #2
    Such as? The Contracts have a difficulty level independent of the track, so I think you can have an Extreme Contract on a Medium track. I think the harder ones are meant to be challenging on purpose, and it's not something 100% of players are going to manage to beat. Same with the Fusion challenges, most aren't too bad, some are insane. If you aren't a top player and you're a completionist, you're going to have a problem before long. Only 1 of the 495 I think total Contracts (including DLC) is currently impossible.
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  3. #3
    UbiCosmos's Avatar Community Representative
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    Hello FencingRiddler,

    Thanks for sharing your feedback with us! We appreciate hearing your thoughts.

    Which specific contracts do you think are too difficult to complete?
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  4. #4
    i have encountered a couple of difficult contracts, but i can't think of any contract being impossible (i haven't completed the DLC ones yet, i heard there was an impossible one there)
    some challenges just require a different route through the track (one comes to mind in particular, where you had to do a lot of flips within a time limit. i can't remember the track name but it was the one with a lot of large spinning wheels and roman/greek pillars)
    a lot of wheelie challenges are made easier when you can land a couple of high-speed wheelies, racking up the meters quickly.
    the no lean challenges can be done a lot quicker if you learn how to control your angular momentum using throttle control at take-off, and "fap" in mid-air to rotate forward.

    i agree that the difficulty levels of challenges sometimes doesn't make sense. some are too easy, some are too hard, but that doesn't matter as it's just a label, and the rewards aren't that different (not that experience matters anyways for me as i'm not receiving loot boxes lol)

    the most difficult challenges are meant to only be completed by the most skilled riders, and are seriously challenging. it was the same in fusion, that one challenge where your front wheel wasn't allowed to touch pipes on an easy track was insane....
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  5. #5
    FencingRiddler's Avatar Member
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    Originally Posted by UbiCosmos Go to original post
    Hello FencingRiddler,

    Thanks for sharing your feedback with us! We appreciate hearing your thoughts.

    Which specific contracts do you think are too difficult to complete?
    I find that the contracts that want any sort of flips and/or with inverted time and/or catching up or beating someone. It just seems to be a lot of things to do for single contracts or things that do not go together.
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  6. #6
    Other than flips, inverted air time and riding on back wheel, there isnt much more you can do on a side scroller game.
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  7. #7
    There are more options than that already in the game and lots more things that can be done still. Eg, don't touch object(s) X (with wheel Y, for N seconds, etc), change bikes mid-race (or after action or object X), be inverted at checkpoint N (or performing some other action), coast X meters or seconds, front/back wheel bounces (with flip from one wheel to the other wheel), and so on.

    Originally Posted by FencingRiddler Go to original post
    I find that the contracts that want any sort of flips and/or with inverted time and/or catching up or beating someone. It just seems to be a lot of things to do for single contracts or things that do not go together.
    Remember that inverted time can be mid-flip.

    The "catch-up" up contracts are just weird alternative ways of setting a run time. If you're having a hard time with one, though, and it's using a leaderboard time (ie, not the built-in bronze,silver, or gold ghosts), you might need to leave and wait for a while so it picks a new leaderboard run. The game doesn't check the run pacing to make sure it's a viable opponent, so if they are slow in the part before the catch-up starts, they'll make that time up in the part you have to chase, which may well be untenable for the contract.
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