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  1. #11
    If you can't play heroic - do not do it.
    This game has various difficulties, so choose the one comfortable for you.
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  2. #12
    Kwoung's Avatar Senior Member
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    Originally Posted by MTBFritz Go to original post
    Gonna ignore the clickbait troll title

    I have to agree with the poster about the frequency of good loot drops.

    We all like those high-end gear and we love em if its particularly useful, no doubt. But it should be kind of an achievement to finally finish your "set" or "build" and thats not the case in TD2. Half an hour after I unlock a new world tier I m running around with max gearscore again. Sure its not a build or as effective as my last one but why bother when even with such a ragdoll state I can unlock the next stronghold without problems and restart the cycle.

    Which basically means TD2 doesnt deserve a time investment until you hit WT5 and for me thats a shame.

    In the first part going through the world tiers was an achievement. Finding your first high end item at cap gearscore was "special". Yes, it took you more time and it was also harder (self healing is ridiculously overpowered in the sequel) and getting your first few setpieces drastically altered your game experience.

    All this is absent in The Division 2. Its a loot shower and you simply pick out the best pieces. 5 minutes in you dont get giddy with spotting a high-end drop anymore because it happens so often and because randomization is so over the top that you have a high chance its vendor trash anyway.

    Right now the game is "pushing" me through to WT5 which is a shame. I had planned to take my time and look around but I purposefully have to put in the brakes in order to avoid advancing a WT. And doing so is a pure waste of time on my part. I can explore and look around at WT5 as well. Not sure why Ubisoft kept the World Tiers in at all when its so easy to jump the first 4. IMO TD2 is better in some ways but at the same time "lost" a few things along the way. Not sure if its a good trade, but its the one we have.

    oh and @Sxcit3 guess you didnt read the OP or think before you write. It was a troll title. You should work on your knee-jerk reactions mate,
    Really good recap, my wife and I, like you, got really excited in TD1 when a green dropped, we actually started each session running around and taking out all the LZ names, and once a week, the supply drop. It felt good, gave us something to look forward too and many times rewarded us. That keep us playing for a long time. What prompted this post and my responses to others today, was my wife asking me, after we cleared the incursion missions; "Why are we playing this game, all we ever do is sell everything we loot?".

    As for the thread title, yeah, I guess clickbait describes it pretty well. It was an experiment to see how many people actually read posts or just spout off. Apparently, almost no one actually reads posts, which is pretty sad.
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  3. #13
    The RNG wouldn't be so bad if crafting and recalibration were more robust, especially recalibration; as it is right now, it is too limiting.
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  4. #14
    Kwoung's Avatar Senior Member
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    Originally Posted by III_Hammer_III Go to original post
    The RNG wouldn't be so bad if crafting and recalibration were more robust, especially recalibration; as it is right now, it is too limiting.
    Very true, and while the changes on PTS help, there is still a huge amount of RNG involved in getting a item that has everything but the one stat you will transfer. Even if that was fully addressed, that still leaves me wanting that exciting drop that gets your heart pumping and all when you see it.
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