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  1. #1

    Ranger talent and Spotter talent requirement doesn't make sense

    Ranger talent: Every 5m you are from the target grants 2% weapon damage, require 4 or LESS utility to be equipped
    Spotter talent: 10% weapon damage to pulsed enemies, require 5 or MORE utility to be equipped

    does it even makes sense? i am sure both talents are intended for sniper build, marksman rifle or rifle in general. but you can't activate both at the same time because of these requirement, why?? pulse help you to spot hidden far enemies which is great for ranger talent, but they can't work together, just why?
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  2. #2
    Originally Posted by Visualsun Go to original post
    Yeah it makes sense - you'd be rewarded with high DPS for sitting back and playing long range. Meanwhile, you always know what the enemy is doing and where they are going.
    it's not like snipers can kill everyone with low fire rate and magazine capacity, isn't that what snipers are supposed to do, killing high threat enemies?
    that's the point of stacking headshot damage and DTE isn't it?
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  3. #3
    LubzinNJ's Avatar Senior Member
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    Your first and only mistake was assuming spotter talent was a sniper talent. It isn't. Everything after that is just wasted 1s and 0s.
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  4. #4
    Originally Posted by eckLub Go to original post
    Your first and only mistake was assuming spotter talent was a sniper talent. It isn't. Everything after that is just wasted 1s and 0s.
    does any other build use pulse? does anyone even use pulse? sharpshooter tree have tactician drone which is a much better version of the scanner so that's what i assumed
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  5. #5
    Originally Posted by eckLub Go to original post
    Your first and only mistake was assuming spotter talent was a sniper talent. It isn't. Everything after that is just wasted 1s and 0s.
    The only wasted 1s and 0s are your comment.

    With the sharpshooter specialization having an exclusive PULSE drone, it more than makes sense that spotter was intended for the marksman class.
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  6. #6
    Ubi-RealDude's Avatar Community Manager
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    I personally consider it a sort of split path for snipers - either the more forward scout-sniper or the backline heavy-hitting sniper. Each has their own advantage and place within the right squad setup. It's definitely interesting to consider how particular playstyles might have complimentary talents that, despite being for the same type of build, cannot be used simultaneously.

    How do each of your builds play off the talents in them - how has your playstyle changed to better work with the talents at your disposal?
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  7. #7
    I was highly annoyed you can't use them together, but I DO understand the reasoning behind it. Not joyful, but I can accept it. Mathematically, anything outside 50m, Ranger is better, inside 50m, Spotter is better (after PTS goes live). Also, for me, Spotter is a clear winner on my Nemesis loadout, since I can't get Ranger on the Nemesis.

    I'll see how it feels when it goes live, since I need to shift some stats around to hit the different requirements, but I think I can live with it. Just really want the PTS changes to go live so I can stop hoarding gear and settle on a few builds.
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  8. #8
    Think of this like the Valkyria Chronicle games path choices.

    You either got Sniper or Scout path for your character...

    Sniper path is the Long range High DPS single shot Unit that focus a lot of staying in the backline and getting headshots. They are high in weapon Damage from their Sniper rifle and attack long range (High red but low Blue and Yellow stats) but lack in Utility and defense.

    Scout path is the Mid-Range Combat character that stay in Mid-range combat so they can spot enemies better with Pulse for the entire team to locate them. They have high in Utility (aka Yellow stats) but more rounded stats or lack of other stats to make up for their Utility.
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  9. #9
    look at it this way, Clutch gives you Heals and Armor Repair for Crit Hits while Compensated gives you Wep DMG if you have less than 20% Crits - which do you want? what's your play style?
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  10. #10
    I understand the logic behind separating them, but it only works in theory I think.

    First off, the pulse duration and range are too short to be called utility, or at least to be worth giving up on damage. 50m is not much, and npcs are visible like damn flashing discoballs. Also I noticed that once pulsed, it takes 1 to 5 seconds for the npcs outline to appear, so it makes it kinda clunky to use at times.

    Secondly you have ranger, which gives more damage than spotter at 50m and above (25m atm). The thing is, me personally anyway, rarely engage enemies more than 50m away. And in pvp (and I know not everything revolves around pvp), you don't have 50m+ fights.

    So in the end, while ranger is superior to spotter (easier to set up, active all the time, more damage at long range), practically they are exchangeable without a noticeable loss of damage.
    The way I see it is that spotter could be that talent you would like to have to boost ranger weakspots (10-40m fights, which happens most of the time) to get that range where you have the most damage, and make it worth investing in.

    Right now, with the 3 7 7 trendy builds, people get on the ropes anyway, so spotter is a good replacement for ranger, plus the fact that you can get optimist with spotter for some extra damage. With the buff to spotter, ranger will just become obsolete, instead of being a play style choice.

    EDIT: And also, it really seems counter intuitive to give the Sharpshooter a pulse drone that can pulse farther than the normal pulse, and not being able to use a marksman talent giving you more damage at longer range with it.
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