PVE ONLY
since i use 3 pieces of aerali holdings already, i have 3 other gear slots available.. i am thinking of choosing one for my sniper build, should i go for 2 pieces of true patriot gears and a compensate talent (10% damage to armor and 15% weapon dmg with critical chance below 20%)
or 2 pieces of gears with hard hitting talent and some other offensive attributes? (30% damage to elites and some other offensive attributes such as 10% headshot dmg and 8% weapon dmg)
which one is better do you think?
Well, 10% damage to armor can help against purples too, whereas damage vs elites is just for yellows and named ones. Its up to you if you think its worth to crush purples a little bit better, but for me, its not worth it. I guess its more significant in pvp.
If you want to go sniper, i would advise to get the headshot damage talent on holster and gloves, if you dont run an active talent on them.
Weapon Damage is king IMHO, DTE a close second and AR/Rifle/??? Damage is third for me. If you are a marksman with good aim, prioritize head-shot damage for the third one.
I have been playing around with this on the PTS and currently there have managed to build 26% WD, 100% DTE and 10-15% AR/LMG/Rifle DMG. Pretty much everything melts and hitting 1mil DPS on elites with my AR is easy. Level 3-4 CP's are literally a walk in the park and with 260k/120k Armor/Health I can take a lot of damage, although the elite sniper dogs on heroic mode still destroy my armor and get me to 20% health in one shot.
Don't discount the basic Weapon Damage stat. I think many folks don't get that it ups the DPS on everything. What may look like a god rolled AR, LMG, etc... on someones screenshot, may just mean he has a lot of WD stat. It drops on Chest and Backpacks and I have come across it up to 12.5%. An extra 25% WD is pretty awesome, it changed my M60 from 23k to 29K damage, which was a huge jump, add another few percent from mods and you seriously kicking butt across the board.