Originally Posted by LionsFang78 Go to original post
The new version has barely any changes. Just 100ms faster lights and not interrupted side lights and some damage buffs&nerfs. His unblockable offers no mix-up. No soft-feint and can be interrupted easily because there is no hyperarmour.
Also his healthpool is not large ... it's just a little snitch more. Most heroes are somewhere at 140-150HP and Lawbringer hast 160HP. That's really not the world.
What I would have liked to have seen:
A reduction from a 3 hit chain to a 2 hit chain like Jiang Jung and Vortiger have gone with. 3 hit chains often load the last hit with the unblockable and it is easy to avoid/counter. True combinations can be long, however chains are much more risky that way and only work on opponents who are not paying attention or of lower skill than average.
HyperArmor on opening hits, unblockable on finishers; this is much more effective. Openers are best to trade with for timing.
Parry counters: Should be guaranteed, as the risk involved stems from the parry, and built in punishes either must do as much damage as default parry punish options, or offer some utility other than damage if they do not. Getting to the long arm off side parries would have been a cool option. Maybe a bash with the flat of the poleaxe off top parries that causes blind and some stun would be a cool option off the top parry counter. If his kit is effective otherwise he can follow these parry counters with offense, allowing these bashes and long arms to create openings for him.
The ability to soft feint heavy attacks into the impaling charge, with a reduced stamina cost than the unlocked charge attack. I get why unlock charges cost so much stamina, but off a soft feint that penalty wouldn't make sense.
All heavy attacks sped up; I get that thematically LB swinging that axe kinda slow might fit, but no character's "flavor" should justify being an ineffective fighter. Speed up the heavies to make them actually have a chance in hell of hitting someone without guaranteeing they'll be dodged or parried please.
Make his shove faster and give it some mix up potential. As it stands the mix ups are limited, and the shove from neutral or after a heavy initiates too slowly.
It's sad though when people with less armor have hyper armor, and the new hero Sakura, wears cloth and some wooden shoulder pauldrons and has a bigger health pool than LB, with Hyper armored heavies.Originally Posted by LionsFang78 Go to original post
@Knight_Raime, about your number 4 there. What about it before took any less thought? The fact it did have hyper armor, that makes it brain dead? The time I used impale after parry was if I absolutely knew there was a wall within reach behind the target. I didn't mindlessly use it going "lalalalala!" out in the middle of the open. So the argument you make that it was brain dead gameplay just based on the fact it had hyper armor is not a strong one.
Well I sure hope you’re right and it feels good once it comes out. Perhaps it’s that next to Raider rework it looks even worse as LB had things taken away and not TOO much added.Originally Posted by Knight_Raime Go to original post
I agree the direction it’s going is healthier for the game and it’s nice that he can come out of his defensive shell, but compensation wise, at least on paper, things don’t look to add up. I’d say his kit is about even on paper as it was previously tbh, but LB is defiantly one of the lowest tier characters except in a gank squad. I wish they had removed his bombs and gank tools but so they could give him extra mix up options.
The problems i see with what you brought up is that initiating the shove, where a lot of the focus stems from for the rework, is either from neutral or a whiffed Heavy. Both are pretty risky even with a speed buff. If you dodge the shove, it’s a free GB->heavy. If they throw a heavy to initiate a shove in chain, it’s going to be pretty obvious if whiffed, and if they’re close enough the heavy is risky being parryable. It just seems like a good chunk of risk to initiate it for a free light. You can’t follow up on a miss so it’s not like the conq bash, BP bash or shinobi kick where it’s nearly impossible to punish. We do have more options in chain which is good, but again, the UB finisher not having HA makes it easy to light out of. Shove initiation won’t be fast enough after a hard cancel. You’d have about 500ms on average to hard cancel into dodge->shove initiation. I don’t think that’s doable. The best hope is that they attempt a parry so you can feint GB for heavy into shove into light and continue your chain.
GB will pretty much be his #1 tool. That and top light opener.
I’m glad you’re very optimistic and I wish I was just as much. I really just don’t see it being a worthy compensation of what he lost and more importantly, I don’t think it will bring him up any closer in the rankings. We will have to see when he comes out exactly what the delays are like and how smooth his chains are though to fully grasp how well done or poorly the changes effected his viability.
I'm reserving myself to try it before I make any hasty comments about it. I will admit on paper and even in the stream I just kinda sat back and sighed, but I am still going to try it out first. No matter what He will still be my main..I'm at rep 64 with him and decided to main him the first time I launched For Honor the day it came out and saw him. I was like yeah that is my Big Boy. lol. However I have been using alot of different heros over the course of For Honor's life mainly because I was frustrated and needed a more....freeing character to use. I can do well with Lawbringer sure, if I do not mind playing kinda slow against heros like JJ, Conq, Orochi, and Shugoki. I have slaughtered those heros as well, but when I face those characters in duels when you see their rep matching yours...it's a bit more of a coin toss. I fought a JJ just today actually that I could not touch. Though it was my own fault as I wasn't turtling like I should and I was missing my light parries. But he would do that back up move like a mofo. Xbox One btw if it matters. I'm hoping for opening pressure, i didn't see much that gives that. I want to have that because honestly if you really only cared about winning and you were completely ok with 100% turtling. Lawbringer is one of the few if not the only character you can beat 100% of the time if you turtle 100% of the match..no pride kinda matches. option selects anytime I throw anything. Mix that with the characters that get confirmed 2nd lights thats two hits per success..that's the match right there. I want opening moves. Something to force a reaction I can attack with. The shove atm is reactable and you get nothing if the shove hits. I do not count it if your hit relies on them being bad. I base my move off of what it would be like to fight the best player in the world.
I will admit I jumped the gun with my opinions as if I had already played him when in retrospect I should've reserved my judgement for in-practice. I guess I myself like many others were expecting something more... After 2 years you'd think after the tons of threads about LBs rework ideas and so forth would be more inspired based for the game devs. I'm going to sit and wait, get my hands on the new LB and see then make my judgment.
Appreciate where you're coming from. A lot is at stake for mains who are waiting on a rework. I hope that the changes work out for you once they're present in the live game.Originally Posted by IAmOddGirl Go to original post![]()