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  1. #1

    lawbringer 'rework' is terribly dissapointing

    I don't think I can call this even a 'rework'


    So much hype for LB for nothing.

    I expected so much more,he has NO hyperarmour move.


    I don't want more damage,I want more utility and mixes...

    Maybe an heavy kick? I got so hyped when i saw that kick execution,really wanted an kick for lawbringer.


    So dissapointed.
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  2. #2
    I hoped for the following: Hyperarmour on heavies, more damage (he got some buffs some nerfs), some kind of unparriable and increased block damage ... I mean just look at him.
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  3. #3
    Agreed. They call LBs rework a rework? It’s more like a fricken nerf. Block on shove was the only thing he had going for him unless you’re on PC and can easily parry lights, but on console with lag it’s a moot point.

    His guaranteed light on shove is alright but his shove is still way slower than most others with no mix ups so it’s still super risky if you miss it. To further run with this point, the armor on side lights is ok as well, but it doesn’t help as intended to get to that finisher as the follow up heavy attack needed to reach the chain finisher is simply not going to happen without getting parried. This means you’re forced to try for the shove to get to your finisher, and as mentioned, without good mixups the shove posses little threat with the slow animation.

    The mix up follow ups on shove were the only other thing that helped him out as your opponent had to pay special attention to a possible GB follow up. Now that the possibility of dodging it is gone, no one is going to dodge, meaning less damage in the grand scheme of things as players will stop trying to dodge after shove. His added chains are simply ok, more like a quality of life type deal. His speed boost is good as well as the damage boost but it is no where close to being a compensation for taking out the only tool that made his shove viable (block on shove).

    They tried to bring his set to focus on the UB finisher, but not even the finisher provides any mix up potential other than feint GB or light while we have Kensei, shaman, conq, valk, raider, HL, Shugoki(must I list all of them? Or is my point made?) that have very viable soft feint options to their UB attacks.

    They nerfed him pretty hard in 4v4 making the backwards toss and running skewer interruptible. They say it’s to put it in line with Shugoki hug and shaman bite. I agree with the flip move doing this but the running skewer? It guarantees nothing unless you get them to a wall, most hits will miss while pushing them, it drains a ton of stamina, and doesn’t give you health so it’s not even comparable to the high reward examples given.

    They should just get rid of the bombs, which was their excuse for not really giving him anything, so they can do a PROPER rework and give him a kit that is viable so they don’t have to pussyfoot around giving him a good kit.

    I’m legitimately pissed off at how badly this was botched. This was a hard nerf. Maybe it had the best intentions, but it’s like they don’t even play their own game.
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  4. #4
    What also bucks me, is that even if you make it to the unblockable ... what then?
    There is no mix-up. No soft-feint. Maybe you can even dodge a hard feint into light with the same timing ...

    Reaching the 3rd heavy unblockable brings you next to no benefit.
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  5. #5
    The_B0G_'s Avatar Senior Member
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    Originally Posted by Illyrian_King Go to original post
    What also bucks me, is that even if you make it to the unblockable ... what then?
    There is no mix-up. No soft-feint. Maybe you can even dodge a hard feint into light with the same timing ...

    Reaching the 3rd heavy unblockable brings you next to no benefit.
    You can get the unblockable by shove+light+heavy and if you land the shove, the light is guarenteed, so it's not too bad. After seeing Sakura though, it would be nice to get some hyper armor on him.
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  6. #6
    Originally Posted by The_B0G_ Go to original post
    You can get the unblockable by shove+light+heavy and if you land the shove, the light is guarenteed, so it's not too bad. After seeing Sakura though, it would be nice to get some hyper armor on him.
    Yes but what does the unblockable give you? There is no mix-up. You simply hold your guard on top, dodge it and you are fine
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  7. #7
    The_B0G_'s Avatar Senior Member
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    Originally Posted by Illyrian_King Go to original post
    Yes but what does the unblockable give you? There is no mix-up. You simply hold your guard on top, dodge it and you are fine
    True enough, but then you add in the cancel/GB mixup, and you can also cancel and side light instead of GB, even if he blocks it, it wouldn't stop the combo.
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  8. #8
    Originally Posted by The_B0G_ Go to original post
    True enough, but then you add in the cancel/GB mixup, and you can also cancel and side light instead of GB, even if he blocks it, it wouldn't stop the combo.
    Well you are right, at least something. But still we don't know the concrete timings and since most heroes have 400-500ms lights, it would be possible to poke him out of his unprotected 3rd heavy.
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  9. #9
    This isn't even a rework, it's just moving values around. It's like trying to stir a pot of alphabet soup and expecting to spell something.

    He needs hyperarmor on heavies, as well as do something good with the longarm. It's not going to see any use at all anymore; might as well not even exist at this point
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  10. #10
    How about make heavies give hyper armor, which can be soft-feinted into longarm (Who's time is reduced by at least half) and in order to compensate only a light can be landed, but it drains the target's stamina even more making LB an ACTUAL DISABLER!
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