Donated all those shotguns, holsters, killed named true sons, donated marikami gear, donated x amount of supplies to control points, etc. and still no 20 round ext mag for ARs from the weekly project reward.
With the Division 3, Massive please use your beta period to actually figure these things out prior to release. You give us a 20 round mag for the best guns in the game (AR), then take it away a week later and hide it behind these goose chase projects that might give it to us in 6 months of farming.
Based on the last state of the game, the next paych which should be next week or thereabout will offer 3 weekly projects, 1 for each settlement and the BoO. In addition there will be a daily project all of which offers a blueprint. That will be 10 blueprints per week if you have the time to grind it. Should be better at that point to get your extended magazineOriginally Posted by The18thFret Go to original post
There are 2 sturdy extended mags for ARs. One for 7.62 and one for 5.56. I've gotten the 7.62 which unfortunately is not for any of the weapons I actually use. I hate AKs.
I wish they would make these mods drop somewhere so I can actually farm for them. The whole project system sucks. Even if the drop chances were low at least I know the time I spend in the game I always have a chance to get it. With this system I get one shot every week. I know they are supposed to be changing this so there are more chances but I just despise time gating things.
I didn't mind the 10% reload speed penalty, personally. ARs reload pretty fast (2-3 seconds), so an additional .2 seconds wasn't the end of the world. I liked the extra ammo in the magazine so I didn't have to reload as often. Especially on challenging missions while grouped... I went from 1 mag to take down an elite to 2 mags to take down an elite. With extra on my WT4 AR I had 72 rounds per magazine. It was nice.Originally Posted by Visualsun Go to original post
I'm currently running a 7.62 AK-M so I use the stability enhancing magazine. It works, and I haven't found a good enough 5.56 AR to make up the damage difference. Even though I can put an additional 5% DTE muzzle attachment, I did the math, and every 5.56 AR I have found still does less damage to elites at 104% DTE than my 7.62 does at 99% DTE. I'd need a pretty hefty RoF increase to make that up.