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  1. #1

    Did the weekly project, still no AR extended mag -_-

    Donated all those shotguns, holsters, killed named true sons, donated marikami gear, donated x amount of supplies to control points, etc. and still no 20 round ext mag for ARs from the weekly project reward.

    With the Division 3, Massive please use your beta period to actually figure these things out prior to release. You give us a 20 round mag for the best guns in the game (AR), then take it away a week later and hide it behind these goose chase projects that might give it to us in 6 months of farming.
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  2. #2
    Originally Posted by The18thFret Go to original post
    Donated all those shotguns, holsters, killed named true sons, donated marikami gear, donated x amount of supplies to control points, etc. and still no 20 round ext mag for ARs from the weekly project reward.

    With the Division 3, Massive please use your beta period to actually figure these things out prior to release. You give us a 20 round mag for the best guns in the game (AR), then take it away a week later and hide it behind these goose chase projects that might give it to us in 6 months of farming.
    Based on the last state of the game, the next paych which should be next week or thereabout will offer 3 weekly projects, 1 for each settlement and the BoO. In addition there will be a daily project all of which offers a blueprint. That will be 10 blueprints per week if you have the time to grind it. Should be better at that point to get your extended magazine
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  3. #3
    There are 2 sturdy extended mags for ARs. One for 7.62 and one for 5.56. I've gotten the 7.62 which unfortunately is not for any of the weapons I actually use. I hate AKs.

    I wish they would make these mods drop somewhere so I can actually farm for them. The whole project system sucks. Even if the drop chances were low at least I know the time I spend in the game I always have a chance to get it. With this system I get one shot every week. I know they are supposed to be changing this so there are more chances but I just despise time gating things.
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  4. #4
    You will be able to use the crafting lady as a vendor for recipes next patch if the state if the game is to be believed
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  5. #5
    I am having similar issues with trying to obtain th 5.56 sturdy mag, only to get another trash replica blue print. Are weapon attachments and replica blue prints on the same weekly project drop table? Something seems way off.
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  6. #6
    How do you get the extended mag for the 7.62?
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  7. #7
    Welcome to a RNG based game.
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  8. #8
    Hosea.'s Avatar Senior Member
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    Dec 2016
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    658
    It's loot boxes taken to a whole new level.
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  9. #9
    teksuo1's Avatar Senior Member
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    Mar 2016
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    2,433
    got the 5.56 sturdy extended last week ; it was exciting thinking everyone would be happy but it turns out its random for everyone and i just got lucky , heh.
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  10. #10
    Originally Posted by Visualsun Go to original post
    Just to be clear, they DID figure things out before beta. But a very vocal group wanted the mods changed to have no negative attributes on mods, and here we are.
    I didn't mind the 10% reload speed penalty, personally. ARs reload pretty fast (2-3 seconds), so an additional .2 seconds wasn't the end of the world. I liked the extra ammo in the magazine so I didn't have to reload as often. Especially on challenging missions while grouped... I went from 1 mag to take down an elite to 2 mags to take down an elite. With extra on my WT4 AR I had 72 rounds per magazine. It was nice.

    I'm currently running a 7.62 AK-M so I use the stability enhancing magazine. It works, and I haven't found a good enough 5.56 AR to make up the damage difference. Even though I can put an additional 5% DTE muzzle attachment, I did the math, and every 5.56 AR I have found still does less damage to elites at 104% DTE than my 7.62 does at 99% DTE. I'd need a pretty hefty RoF increase to make that up.
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