The problem I see, is blue prints. How is someone supposed to get to construct items without blue prints? Or are casuals not allowed to construct anything new after WT1?Originally Posted by PazurColidace Go to original post
The game was not too hard. People just didn't know how to play. I never had a problem doing challenging PUG runs, like NEVER. Now after the nerf, since more of those people are matchmaking for challenging, it's ridiculous how long missions take and how many times you wipe because people don't know how to use their brain. Whatever genius on the dev team thought it was a good idea to nerf the existing difficulty settings instead of you know, making an entirely new difficulty between hard and challenge should win an award for having the exact opposite effect they intended.
All we can do to have any kind of positive and tangible effect is try to educate other players, politely, when we see them making mistakes. It's the only way to improve player quality.
https://forums.ubi.com/showthread.ph...ou-should-know
I wount play anything over hardmode as there is no reward. Its that simple i am a hardcore pve player for over 25 years. Ive done every raid in the top mmorpg over that time frame.
I think the issue is the exotics. That was why i did all the legendary missions every saturday morning. So i could get the perfect house. Now the exotics have the same talents there is nothing to farm.
A PRO moaner about casuals. Ironic really.Originally Posted by PazurColidace Go to original post