Originally Posted by urbanphilosophy Go to original post
I honestly cannot think of any exceptions. I listed these two developers because they’re well funded and experienced. Both of these developers made these very same mistakes with their first installments even though both claimed they had learned from their prior mistakes the trend is continuing. These issues wernt as much of an issue from major developers for NES games because the developers didn’t have the luxury of releasing half finished content and fixing it down the road with updates and patches.

The blame is squarely on the developers here. You cannot blame the consumer for wanting product. That’s what consumers do. These developers announced a tentative release date , it is not mine , yours or anyone else fault that they failed. I personally wasn’t even aware of a sequel until they told me they were doing it and when I could expect it. I’m confident in saying the majority of game consumers don’t look at forums and back pages on the web trying to figure out where the next game is coming from. These developers tell us , they sell it to us and more often than not they tell us exactly what we want to hear regardless of what they’re actually capable of providing.

I don't see this as a Division problem or a Ubisoft problem. ALL of these games as service games struggle to balance growing the game with new content and balancing unintended things and game systems. A-L-L of them suffer this same fate. If you buy them year 1, you're helping test and develop the game and no doubt will hit that content wall of boredom because new stuff can't come out fast enough. Division 2 launched great whihc is something most other GAAS games fail to do, but the delay of the raid has lead to a wasteland of boredom. I understand delaying it to do a balance review and develop a player test server, unfortunately the majority of the player base was looking for something NEW to do the tail end of April and with nothing dropping many have left.