Deflect frames having priority over Invincibility frames
Exactly as the title states. Side deflects are incredibly inconsistent on non-undodgeable attacks, having a mere 33ms window thanks to i-frames starting 133ms into a dodge. That’s a 1 frame window on console. I don’t think I need to explain why that makes deflects, which are probably the coolest and most skillful move in the game, useless on 2/3 of the attacks that can come at you. Just add a magnetic property to all blockable attacks directed at a dodging assassin during the 200ms window of the deflect, so that it overrides the i-frames and triggers the deflect. This issue has been in the game since the beginning, and no one talks about it because deflects are mostly under used. Fixing them would add a lot more variety in the fighting system and better the playstyle of many characters.
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