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  1. #1

    Seeker mine behaviour

    When using the seeker mine I noticed two behaviours that are becoming annoying.

    1. If you try to throw the seeker mine to a spot that is no good then the seeker just seems to get stuck in your hand. If you try to re-aim it does not work. The only way to get it back is to select another skill / weapon then reselect the seeker. This can be most annoying when it happens several times in a row in an area with lots of obstacles.

    2. if it does not initially find a target then it just sits there or comes back to you. I cannot seem to make it seek a target if this happens. I don't see the marker on the enemy to manually select with the skill button. I have to cancel the seeker by holding the skill button down and then wait for the cool down.

    Is this behaviour intentional?
    what am I doing wrong?
    is it not working correctly?

    Cheers Dave.
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  2. #2
    Happens to me too , you need a definite taeget
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  3. #3
    I know, it gets annoying, you can't just drop the seeker mine and hoping it'll seek the target automatically. If you're build is good the cooldown only last for 10 secs, and the damage playing PVE in a 4 man group sucks..
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  4. #4
    RushLoongHammer's Avatar Senior Member
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    Sometimes when you target an enemy for the seeker to attack, the seeker will attack someone else., sometimes NPCs that aren't even in your FoV to target.
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  5. #5
    BioXTC's Avatar Senior Member
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    If you’re using the cooldown mod from survivalist it’ll cause #1.
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  6. #6
    add that when using the cluster mod I often have mines not aquiring any target which explode immediately after dropping them on the ground, often damaging me in the process. Not sure if its just bad visual feedback but enemies tracked by the mines usually take evasive action and the mines still explode on the positions the enemies had upon target aruireing, often missing them alltogether,

    Using seeker mines had become kind of pointless because they bug out so often or simply dont seem to work correctly. I only use them for the distraction anymore.
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  7. #7
    Adding to the seeker mine issue i have two +4 mines mods (+8 mines total) which don't work. The seeker is nothing more than a means to trigger on the ropes.
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  8. #8
    the +4 mod is kinda stupid I assumed it would add to the number of times you could use it at first, like the chem launcher since it is so weak.... but that mod actually only helps the cluster seeker. It allows for more than the 4 or 5 mini seekers that split off.... so one +4/5 is basically all you need for like 8+ mini mines. That might even be too much since the range is so small and some enemies spread so much it never seems to target half anyway. Plus I don't think there are many times when more than 8 enemies ever spawn at one time.
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  9. #9
    These things are useless in pve and pvp - just utter useless.

    I miss the old Seeker mines!!! I didnt haver to AIM at a damn moving target!

    USELESS!!!
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