1. #1

    Warcry problems

    So some, or who knows, maybe all war cries are voiding each other. Whichever resolves first is the only one that will trigger its warcry effect. I already gave a dougie example in an earlier thread. Since I don't play Dwarf King C. it's only now that I'm noticing the war cries problems. So far identified dougies stopping their dash if another war cry effect was resolved during their dash (apparently space warrior token's hit is considered a warcry effect in this case). Now I've had another scenario where the first player uses DKC against a random unit, second player uses a DKC and hits the first DKC, then because of the health boost in the challenge the first DKC doesn't die, so you can notice the first DKC interrupts his dashing warcry because another warcry was already resolved, and just fights DKC as if he already had his own wacry resolved. Toller I would appreciate if you can forward this problem, I don't think it should be too difficult to fix, thanks.
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  2. #2
    `bumping
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  3. #3
    Ubi-Toller's Avatar Community Manager
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    I'll check in with the team about this one, thanks for letting us know!
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  4. #4
    Similar problem here!
    My issue is when my Zen already spawned, then im spawning Powerfist dougie and right after that if i'll use Zen's ability my dougie stops running and just slowly walks instead. That's bug is really annoying sometimes and it's been here for few month. I guess its about Warcry/abilities voiding problem, like Void_Away- described. Can you check with devs about it?
    Thanks!
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  5. #5
    Originally Posted by C0PPERTA0 Go to original post
    Similar problem here!
    My issue is when my Zen already spawned, then im spawning Powerfist dougie and right after that if i'll use Zen's ability my dougie stops running and just slowly walks instead. That's bug is really annoying sometimes and it's been here for few month. I guess its about Warcry/abilities voiding problem, like Void_Away- described. Can you check with devs about it?
    Thanks!
    Yep, I don't use Dougie but that does happen and it's not the only warcry affected of course.
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  6. #6
    nik_lin's Avatar Senior Member
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    To be honest this kind of behavior is just a symptom of something being a mess inside the game's logic... Each unit should have its own state. That a different unit starts a warcry should have zero effect on the first units warcry unless it gets killed by it.

    And if they keep track of the warcries "globally", there should be a timestamped list of them (to resolve them in the right order). Not just one "current warcry" that gets overwritten if another unit with a warcry ability spawns.

    Sadly the game is full of this kind of "random" issues. The latest team war was a nightmare with cyborg kennies on both sides, mind control, medusa snakes, etc etc. There was a number of times where things did NOT resolve correctly in the end with wrong/random units getting mindcontrolled, units swapping sides, etc, etc.

    Not to mention other BS during same team wars like when I killed enemys priest Maxi at middle of game field. My unit then walked away (since Maxi was dead). Maxi came back to life and started walking towards me with empty health bar. My NKs zap killed him. He came back again. Then he survived all the following zaps and beat my NK down an entire phone before finally dying from the backlash. There is just no way that should have been possible considering he was already dead more than once. No amount of lag should enable a zombie with 0 life to be able to walk all the way to a level 19 NK and take an entire phone. And we are talking about a slow tank here, not a fast assassin. In retrospect I should have summoned something to kill him but who would have expected him to be invincible?

    I really wish they would just sit down and focus on sorting out some of the bugs that plague this game instead of focusing on events, new cards, battle pass, etc.
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  7. #7
    I agree nik, that should be the focus for a good while. I'm sure that there are some coding errors. I gave an alike interpretation to your global resolving of warcries in a previous post I made about Dougies, but I didn't get a reply so I'm not sure it went through. You gave a good suggestion there on how to potentially patch it if that is in fact what's going on here.

    At this point I'm not sure how vulnerable their coding is against lag switching but that was supposed to be resolved if they implemented the unmentionable server side. If it's the code alone then they should be able to fix it maybe they don't even know this is happening.

    The example you give of a unit combing back to life is very valuable because it just shows how atrocious things can turn. One moment you're like oh ok it's dead, moving on; saddly your friendly units apparently 'see the same thing' and would also probably say what the **** if they could speak while witnessing those zombies raise without the help of Pope. Sometimes it can be infuriating, because you just want the game to follow its own rules, but rules are made on the go and it shouldn't be like that.

    Maybe just mentioning Dougies repel some people but it happens with many warcry units. I don't even use those cards regularly but I imagine being really annoying to people when they realize it happens to them. Zombies though? Oh yes I see many of those, if the solution is in the server how it was suggested to us in the past, I hope it comes. If the solution is in their code I hope they research it, because I think after so long, we deserve gameplay that it can live up to its own rules.
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  8. #8
    nik_lin's Avatar Senior Member
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    Well, the sad thing is there seems to be very little focus on bug fixing. So many issues have been around for so long, and as you said, server side seems to be something that shouldnt be mentioned anymore. I guess the policy is that it is better to say nothing than to admit they have changed the plan?

    And yes, that damn zombie Maxi cost me the game and I ended up with 2-3 in the team wars Very frustrating...

    "Sometimes it can be infuriating, because you just want the game to follow its own rules, but rules are made on the go and it shouldn't be like that." is exactly it. If the game were consistent then fine, you would know what to expect and it would be equally broken for everyone but as it stands it varies greatly from game to game. The only thing you CAN expect is for something to be broken.

    Just yesterday I used a Clydes warcry at a critical moment, only to have the other player use a Clyde on my Clyde... So my Clyde's warcry was cancelled while his worked just fine.

    And today I just finished a very "interesting" game where a number of my hits were completely ignored. I summoned big gay Al. He summoned paladin Butters. I summoned Paladin butters. It seriously took THREE hits from my paladin butters in order to kill him. The hits before that did 0 damage, while he was eating away at Al without problems.

    A similar scenario occurred at a critical moment towards the end of the game where several of my hits were ignored once again, while his counted fine. I was saved by the bell and got away with a draw but its hard to win when you are fighting both the opponent and the game itself...

    Not sure if its just random bad luck or if something has changed lately, because that invincible zombie the other day and all these "your hits do 0 damage while other players are fine" feel even worse than usual. Even for this game. I only play on perfect WiFi (connected to 250mbit LAN) or 4G with full signal strength and great speed.
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  9. #9
    Originally Posted by nik_lin Go to original post

    Not sure if its just random bad luck or if something has changed lately, because that invincible zombie the other day and all these "your hits do 0 damage while other players are fine" feel even worse than usual. Even for this game. I only play on perfect WiFi (connected to 250mbit LAN) or 4G with full signal strength and great speed.
    I agree that unregistered damage, zombies, delayed deployment is happening more often than usual. The culprit may be the addition of the Asian player pool and RL's server actions which manage energy expenses can't keep up. Buck asked to let them know if we had issues, and although it's hard to point fingers that's the only important change we've had.

    Our discussion is pretty long but I do hope they make the effort to read it, because all of this is happening and it's fixable.
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  10. #10
    nik_lin's Avatar Senior Member
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    Originally Posted by Void_Away- Go to original post
    Our discussion is pretty long but I do hope they make the effort to read it, because all of this is happening and it's fixable.
    I guess they are pretty aware of the situation, but unless server side is on the roadmap there just isnt much to say...

    They COULD still fix a lot of known issues in the game though (such as the warcry bug the thread is about) to at least reduce the player frustration somewhat... If the game ran perfectly except for the lag issues, people would be a little more forgiving.
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