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  1. #1

    Conflict Match reward

    Guys anyone think that conflict match reward is way to low for the time spend ?
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  2. #2
    Ubi-RealDude's Avatar Community Manager
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    Could you provide some context, please? What is your current Gear Score and what kind of drops are you receiving? How much time are your typical Conflict matches, how well do you perform, etc.?
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  3. #3
    teksuo1's Avatar Senior Member
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    i seem to be getting more than one cache whenever i perform better than my last best score.

    must be hard getting more than one cache if your last best score is tough to beat.

    not really sure only got to confliuct lvl 9 before wishing there was a mode without normalization.
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  4. #4
    Yep I agree, u dont get enough loot when playing conflict. lol and often im on the losing team so get nothing after all that time. Loot rains in all other activities give the conflict some love.
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  5. #5
    The loading time is just insane for a conflict match. Also we have to wait 40 seconds in the end before a new match is match made. It is faster to leave conflict and match make again from the world map. We also run into the same players over and over again, it seems like only 20 people are actually playing conflict. Destiny 2 match make for COMPETITIVE (a mode almost no one enjoys or plays, but I do for some odd reason) faster, the game is 1.5 years old and undergoing a severe content drought. Div 2 is about 5 weeks old.

    Conflict matches takes at least 10 minutes most of the time even if one team mercies. 1 cache average for 10 minutes match with 3-5 minutes match making after??? We
    can get 10 DZ prof cache in like 1.5 hour which drops 2-3 items. I am using this as comparison as they drop max 500 GS. This is not to include the random crap HE lower than 500 GS we get in the DZ or even just doing missions/strongholds/CPs.

    Loving the game so far so I do not want to sound so negative. This is the best looter I have played since Reaper of Souls, hands down, no questions. Destiny 2 is great mechanically but RPG/loot wise it is a joke, not even trying. Anthem is.... I'll leave that to your imagination. Diablo is "do you guys not have phones?"

    Conflict and PVP in general needs some love and work. I do see that they are trying. I don't gank people but I like to PVP the rouges and play in the DZ because it gives such a spooky, trust no one, intense always ready for a fight feeling. BUT I think 515 GS in DZ is a fatal mistake. Hoping for the best in the future.
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  6. #6
    Originally Posted by Ubi-RealDude Go to original post
    Could you provide some context, please? What is your current Gear Score and what kind of drops are you receiving? How much time are your typical Conflict matches, how well do you perform, etc.?

    Usually a match does not last 12 min BUT looking for a match, voting for the arena etc I think a match takes like ~7 min. Overall you are at 10-12 mins.
    You only get a cache by leveling up and/or winning the match. It depends on the team not only on you so it is not always your "fault".
    Also some builds you can look up on youtube just destroy the fun. Being killed in 1 sec or 1 shot is not fun and there is not really sth you can do exept for copying those builds and start to shoot earlier. Tank/skill builds are not viable and won't be with the next changes.

    That means you sometimes spent a lot of time and get nothing. Within this time you could have farmed a lot of high end gear somewhere else.

    Players do not go conflict to farm gear but getting a litte bit more out of it might led more players to play conflict.
    Finishing a match should already be enough to get sth. That would also stop players leaving the losing team.

    Not sure If it is already in the game but there should be a small drop chance for exotics.
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  7. #7
    Fuz Fragstealer's Avatar Member
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    The waiting time for Conflict is horrendous, and it is all about run-around damage builds and not about the tactical use of cover. It was a lot more fun in the beginning before people had adapted to the meta. Perhaps there should be a factor in Conflict that really penalize not using cover.
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  8. #8
    Originally Posted by Fuz Fragstealer Go to original post
    The waiting time for Conflict is horrendous, and it is all about run-around damage builds and not about the tactical use of cover. It was a lot more fun in the beginning before people had adapted to the meta. Perhaps there should be a factor in Conflict that really penalize not using cover.
    In every kind of PvP not taking cover should be a real disadvantage somehow. Looking at PvP this is not a tactical cover based shooter but a clown festival. People will call it "skill" to waggle the mouse as fast as possible though and you are a "noob" not being able to hit them :3
    Of course you are also a "noob" not playing the latest Youtube meta :3
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  9. #9
    Absolutely loving conflict but I can get the same amount of loot from a 5 minute scurry through the sewers as I can from hours of conflict matches. Maybe it’s RNG but the loot is better from conflict and not just insta-garbage.

    Really wish rounds were longer and there are more maps but I’m addicted. So much fun.

    Capitol ruins and Georgetown are awesome maps.

    Unlike others have mentioned, it really feels tactical and cover based to me or at least a massive step up from TD1’s cover system and chicken dancing.
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  10. #10
    Fuz Fragstealer's Avatar Member
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    F.x. running could have a stamina consumption-like effect. I.e. your accuracy and stability would become significantly worse while moving and the longer you run, the more cooldown would be needed. Maybe even to the point where you have the "confused" effect on aim movement.
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