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  1. #1

    Problems on the Horizon with different weapon archtypes based on restrictions 4 armor

    This post is going to be leaning towards PvP because thats all I do so that will be where most of my knowledge is pulled from.

    MMR's set is airaldi holdings, it is the most restrictive set when it comes to possible armor slot rolls (holster,backpack,gloves) in order to get its 3 piece; On top of that, the amount of attributes/mods they can roll are the lowest in the game for their respective slots. The issue I see arising, on backpacks for instance, is that araldi can only roll 2 attributes. Any backpack that can roll 3 attributes with the new recalibration system will be 33% better than airaldis when it comes to any goal. By removing the cap on rolls you have taken away the balance you put into the game to keep these incredibly restrictive sets in check.

    Now araldi will be worse to use than any other set for a MMR build simply because you can't have 3 max rolled attributes. Or for the gloves, 2 rolled attributes vs the maximum of 1 with no mod that araldi have currently. This isn't even jumping into the insane RNG gates that have been implemented to make sure the loot pool for this set is diluted into only 1 of 3 possible glove archtypes being useful. As is stands i'm going to find 10 god tier glove rolls that will outperform any airaldi gloves for MMR before I even find one set of airaldi that comes close to competing.

    Another main issue I see, is the new requirements to have 11 attributes to unlock basic talents on your chest pieces. I have already figured out that I will have to run a generic circle talent on my chest piece slots because I will not be able to even get 11 in anything other than red with 3 piece airaldi equipped due to the very low attribute/mod slot available for them. This set and playstyle is going to suffer the most from your future changes. In PvP the .4 damage modifier on top of the insane increases to armor and health through the new recal system is going to make sniping obsolete. There will be no reward for skilled players who can land those headshots. I'm trying not to pass judgement before the patch arrives, but I like to believe that my college degree proves I can do simple math.

    I have seen nothing from the devs toward what their plans are to make sure MMR's don't get deleted from their game for the next few months just like rifles are now. For those of you who would agrue against my last sentence, there is no reason to use Rifles over SVD's or Socom MK 20's with their 138% headshot damage multiplier and harder hits. You could argue mag size, but I can have 40 bullets in my Socom MK 20 without extra as the talent.


    TLDR; My fear is that MMR's will be the worst of the worst choice for a long while to come because of complete oversight from the devs.
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  2. #2

    Hard

    yeah what u said makes sense i think that add 100 plus 100 equals 200 and that airaldi is pretty dog popo like azerix so if we do all this math we can make this game a better place
    #Division2hypereworkonairaldimakeitabettergame2k19
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  3. #3
    okay? lol
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