Originally Posted by orchunter88 Go to original post
At least its not like item enchanting in some of the old RPGs, where you had to hold a breath because more you enchanted items, more likely they broke in a next roll. You can not lose items in The Division´s optimization table at least :P
That pretty much validates my point though. If the common denominator becomes old, horribly designed fantasy games you compare yourself to, what does that tell you?

Just the fact that they used Tom Clancy's name to very loosely copy his Bio-Strike theme, while completely abandoning his usual tactical style, is a travesty in itself. It plays like a bad re-imagining instead, a sort of sci fi fantasy game where anything goes and nothing is certain. Just describing it I start getting weird assassin's creed flashbacks (everything is permitted, blah, blah), like they can't separate a shooter from an adventure game.