I have a strange bug with my loadouts
ex
Loadout 1 has firestarters and seeker mine(split) with mods oriented to cooldown and ammo/extra mines
Loadout 2 has oxidizer and seeker(explosion one) with mods to damage
Every time than i try swich loadouts(using equip equip button) my mods or skills arent the same as saved, sometimes just mods are swapped but usually even type of skills change like oxidizer to heal etc, its even worse with spec skills like scout drone...
Game dont equip correctly even when you choose the correct spec
Ps: i dont use spec skill mods, im talking about normal ones
also bug of skill deployment and instant destruction of skills are back at least with seeker mine and chem launcher, i just shoot launcher and instantly the cloud vanish or just nothing and reviver hive still dont working
Sorry for delay making this vídeo, in last days i dont have much will or desire to play division 2. The game is a complete mess right now, I have other stuff to play instead play this game with ton of bugs and upcoming tons of nerfs or delayed content(raid).Originally Posted by Ubi-Swaggins Go to original post
Lets do this!
Build electronics
Seeker mine should have cooldown 38s and equipped 3 mods : 18.1 damage,21 damage, 18.5 cooldow
Firestarter should have 22 damage and +4 ammo mods
After switch presets my first 2 mods on seeker aren’t the same them mods saved and my Firestarter changed to heal with another mods too
AGAIN Im saved my preset for 11th time but after equip others loadouts my build is just corrupted, also worth mention the strange animation of arms when switching builds
I don’t want play more just to record another video of chem launcher and seeker vanishing after deployment/use.
I don’t check my mods on gear but maybe that mods was changed too…
Heres the video on xboxdvr
https://gamerdvr.com/gamer/generalpda/video/73400471