Curious about what the community feels about weak point damage to enemies in WT5.
In TD1, you pop a tank on a clearner or gernade pouch or ammo pack on a heavy and that pretty much drained the NPC. In my opinion that is the intended purpose of weak points.
In the Division 2,the weak point damage output in WT5 seems quite nerfed. A Outcast grenadier had 150K armor, i let him kill me to verify. After I respwaned, I popped his weakpoint with next to no additional damage and that only caused 13K in damage. He still had 2.5 armor bars left.
Is this a little soft? Does that mean TD1 weak points were OP?
Curious...