I figured it'd get patched out (maybe it will in the major update next week or whenever it is?), but a few executions had a bug introduced in a recent patch (might have been the Black Prior update, but I feel like it was before that). Off the top of my head, the two that I know of are Warden's Blackstone Bash and Lawbringer's Chokehold. In the case of Blackstone bash, the enemy goes flying off to the side like the force is being applied to the wrong axis. And for Chokehold, the character positions freak out when the enemy is dropped; both characters slide around like one of those jump-cut horror scenes. Pretty freaky. I'm almost certain this is already a document thing and there's fixes on the way, but since I hadn't heard about it yet, thought I'd bring it up.

Otherwise, this is probably a good opportunity to bring up the bugs that can occur in other executions. The animations are not bugged per se, but there's often some common issues with certain executions. For example, Orochi's Choke On This only aligns with the victim's hand if they're a male character, and only if they're on even ground. Is it likely any fixes could be applied, or are even possible? I understand that it's likely these animations were done in a way that rules out an easy fix, hence why there has never been one.