🛈 Announcement
Greetings! The Division forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    [BUG] Enemies Puppets are back again and other bugs

    The "stuffed dead enemies" are back again. The fix didn't work completely

    https://imgur.com/a/kd7mMNS

    The shot is from yesterday evening (approximately 11 PM Italian time).

    I've to say again hive is crappy as usual.

    The enemies (expecially the Warhounds) shots through the covers

    The range and damage of the weapons tested at the shooting range are not the same for every shot/reload/swap.

    The "teleporting enemies" are still there! (like they came out from doors, we start shooting them then they disappear and came out againg from the same door!!!)

    The enemies didn't do the "climbing" animation from a place to an elevated one (or the opposite) or the "rope climbing" animation. They simply, in a portion of a second, pass from one place to another, very quickly, like The Flash!!!

    Still, the loading time is too long. I can start the game, take a shower and still no game loaded!

    Guys, is frustrating playing like that. With a maintenance fix a bug, and with the next patch the bug is back again!
     1 people found this helpful
    Share this post

  2. #2
    up
     1 people found this helpful
    Share this post

  3. #3
    careful bumping can get you in trouble its part of forum rules no bumping
    Share this post

  4. #4
    UbiMorning's Avatar Community Representative
    Join Date
    Sep 2017
    Posts
    15,450
    Hi Shingetter.DmS! Are you still having issues with t-posing NPCs? Players have reported a decline in them after the recent update.

    We are still looking into issues with the Hive.

    We are also still looking into the long load time issue.

    The "teleporting enemies" are still there! (like they came out from doors, we start shooting them then they disappear and came out againg from the same door!!!)

    The enemies didn't do the "climbing" animation from a place to an elevated one (or the opposite) or the "rope climbing" animation. They simply, in a portion of a second, pass from one place to another, very quickly, like The Flash!!!
    This mostly sounds related to latency issues. I've noticed this happen to me when my ping would skyrocket.

    Do you have any clips of any of the other issues you are facing?
    Share this post

  5. #5
    I will say I still experience teleporting enemies as described by OP and referenced by UbiSailorScout will probably happen at least once a mission. I will say T posing enemies has all but stopped for me still a view weird clipping enemies when they die will try to get screenshots next time it happens but the still really prevalent one kind of linked to the T posing is the after death sounds that some enemies make mostly machine gun guys shooting for eternity which is just overly obnoxious. And lastly as OP stated "The enemies didn't do the "climbing" animation from a place to an elevated one (or the opposite) or the "rope climbing" animation. They simply, in a portion of a second, pass from one place to another, very quickly, like The Flash!!!" I see stuff like this a lot especially the rolling turrets they get half over the edge of a drop off and then are just on the ground no dropping animation or anything just a teleport like instantaneous movement.
    Share this post

  6. #6
    Yes, T-Pose is back again but they apear rarely. Have seen it twice over the last weekend. I also can confirm teleporting enemies and a "wreaked" hive on higher difficulties on Tidal Basiin.
    Share this post

  7. #7
    No t-pose enemies for me but the teleporting ones are still there (my ping is good and the connection free from other load (only td2). I'll try to make a video next time but is tough because is totally random
    Share this post

  8. #8
    UbiMorning's Avatar Community Representative
    Join Date
    Sep 2017
    Posts
    15,450
    If this is still happening, a video would be great! These help the team try to replicate the issue and see what the source of the issue is.
    Share this post