Hi there !
Will there be ever fixed the issue with Timmy hitting twice or should we accept that it’s normal ? Maybe you could change the card info ? Something like ; 25-33 % Chance of a good old double hit - straight into the face of opponents new kid.
[Is there any one around here who please could tell me, how much time is needed to change a bug like this since I haven’t enough skills in editing software. Thank you.]
The double tap, or double hit, or whatever you want to call it happens with every unit. Ranged, melee, flying, everything.
It seems to be a sync issue. And this will most likely only be fixed if and when the matches are put on a server to control timing.
So as to a fix anytime soon. It really doesn't seem like that will be happening. At least not for a long time.
In the meantime, suck it up and accept that to be the norm.
Honestly there should be a warning at the start screen about how much frustration this game will bring you.
Every unit does this ? I’ve been playing quite a while - and I only saw Timmys doing it. Maybe it’s most obvious because the attacking speed is very slow and you notice a double attack easier ? Yes, sometimes a Bebe or Nathan or so hits the nk after a shockwave pushed them back and normally would be out of rage... but nothing compared to the issue with timmys.
Yeah, used to be the one-liner standard reply on here from RL: This is a lag issue.Originally Posted by Meowman52402 Go to original post
Sadly, they seem to be unwilling to touch any questions regarding server side with a 20 feet pole at this point![]()
Yea every unit, you just don't notice.Originally Posted by Japdalion Go to original post
The issue for me is that the lags, double hits, no effect of my hits, etc... disproportionately happen AGAINST me and not in my favor. I know the obvious reply is "you're just not paying attention but you're benefiting too". Well, I am paying attention. I'm aware that for, perhaps, once out of every 25 times it works against me, I get it to happen in my favor. That's so one-sided that it has to be a result of nefarious actions and not just the generalized answers given above.
I'm presently ranked as a top 1000 player with a score above 6700. It is also highly noteworthy, in my opinion, that the issue is far more pronounced as one starts to achieve higher scores. That is, the double hits / lags / failure for my characters hits to register damage or whatever you want to call it that is working against me happens with much greater frequency when one has a score over 6700 than when one has a score of around 6000. Which, to me, suggests that there's shady play at work which is causing this issue that the developers are choosing to ignore.
To be honest I've also suggested an alike theory of it happening from higher ranked players in the past. It's a bit far-fetched but I did notice it : p. Some people can think double hits are just visual bugs but it's really not in many cases.Originally Posted by ml3279 Go to original post