Hi I’ve been having repeated issues of activating Stan of moons power in PVP and opponents cards register no damage. This has also happened to a team mate twice this weekend in 2 team wars games. Also Dougie is often just walking allowing opponent to destroy him before he reaches the new kid. These bugs are all after the latest patch. Hoping these can be in the next bug fix as these cards are in my regular deck. Thanks
There's a way to address this though. One of them is introducing in the code a monitoring variant that watches somm or other charging units. For somm it would be a transient value that monitors the damage output of the unit. If a charging cycle is less than the last registered charging cycle while the damage output remaine under a big value like lets's say 300, then it means the lag intervention happened and the damage wasn't registered, calling the code to apply somm's nuke. This can turn ugly and unfair sometimes though, the other solution is srvr soihd.Originally Posted by Ubi-Toller Go to original post
Happens to me all the time.
Another thing that drives me nuts is the order in which things are resolved. If I trigger SoMM's special power and at the very end of the animation, when the fire is just about to disappear someone throws mind control on him, the damage is deal to your own cards. The target of the damage should be determined by who clicks the special power button, since that is the action required.
Just the same as the broken mechanics for HHC and DKC: the target should be determined when you play the card. Not like now, where you play the card with a single enemy on the board, and the other person plays another card at the very end of your summoning animation then that will end up being the target instead. Way to ruin all strategic plays and cause frustration...