1. #1

    Stan of Many Moons power bug?

    Has anyone had trouble with the power of Stan of MM? It happened to me in pvp battles that when activated, the damage didn't apply to the rivals, though in single player the power works.
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  2. #2
    Ubi-Toller's Avatar Community Manager
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    That can happen from time to time due to lag issues. I'll keep an eye out for further reports of this, just in case there could be something more with this particular card. Thanks for the report!
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  3. #3

    Stan of Moons power bug

    Hi I’ve been having repeated issues of activating Stan of moons power in PVP and opponents cards register no damage. This has also happened to a team mate twice this weekend in 2 team wars games. Also Dougie is often just walking allowing opponent to destroy him before he reaches the new kid. These bugs are all after the latest patch. Hoping these can be in the next bug fix as these cards are in my regular deck. Thanks
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  4. #4
    Originally Posted by Ubi-Toller Go to original post
    That can happen from time to time due to lag issues. I'll keep an eye out for further reports of this, just in case there could be something more with this particular card. Thanks for the report!
    There's a way to address this though. One of them is introducing in the code a monitoring variant that watches somm or other charging units. For somm it would be a transient value that monitors the damage output of the unit. If a charging cycle is less than the last registered charging cycle while the damage output remaine under a big value like lets's say 300, then it means the lag intervention happened and the damage wasn't registered, calling the code to apply somm's nuke. This can turn ugly and unfair sometimes though, the other solution is srvr soihd.
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  5. #5
    I have this problem with SOMM’s ability sometimes too.
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  6. #6
    Happens to me even when he is full hp, so he shouldn't have been dead or anything.
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  7. #7
    nik_lin's Avatar Senior Member
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    Oct 2017
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    Happens to me all the time.

    Another thing that drives me nuts is the order in which things are resolved. If I trigger SoMM's special power and at the very end of the animation, when the fire is just about to disappear someone throws mind control on him, the damage is deal to your own cards. The target of the damage should be determined by who clicks the special power button, since that is the action required.

    Just the same as the broken mechanics for HHC and DKC: the target should be determined when you play the card. Not like now, where you play the card with a single enemy on the board, and the other person plays another card at the very end of your summoning animation then that will end up being the target instead. Way to ruin all strategic plays and cause frustration...
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