1. #11
    UbiCosmos's Avatar Community Representative
    Join Date
    Oct 2018
    Posts
    4,701
    Thank you to everyone for sharing your feedback here and why/why not you prefer the old fault system compared to the new. We appreciate hearing your thoughts and reasoning behind your opinions.
    Share this post

  2. #12
    Originally Posted by roykeroy Go to original post
    Yeah. i liked the old system much better..Those 5 seconds are to punishing..like the fault wasnt enough..
    The 5 second penalty is much less punishing than the old system. In the old system, a 10 second run with 1 fault is worse than a 29 minute run with 0 faults. A single fault in the old system was strictly worse than any amount of time loss, whereas now you can make up for a fault by playing the rest of the track well.


    The way I see this system, is that it primarily affects newer players who will be working their way through the medals as they learn the game. Previously the fault limit was a strict barrier to earning a medal, so you could get one too many faults and feel like the rest of the run didn't matter, or you could succeed in keeping your faults down, but miss out on the time requirement. You had some edge cases on leaderboards where runs with worse medals were higher than better medals. Not that the system was bad, but now the approach to improving your medal is simpler. Just try to improve your time, whether that's from faster riding, fewer faults, it all helps.

    Whether this is better is hard to say because I don't have the perspective of a new player anymore, but that's how the system makes sense to me. As for speedrunning tracks, where 0 faults is assumed, it's just important that track creators make sure that a reset to checkpoint never saves more than 5 seconds, and that if you want the platinum to require 0 faults, that you really test your track and choose an appropriate medal time.
    Share this post

  3. #13
    The medals and the scoring don't need to have any relationship with each other. The tracks leaderboards in Rising are sorted by time only, where faults are already included in the times. The designers can set the medals times for whatever seems appropriate with regards overall design goals and so on. They've made Golds easy to get, especially on harder tracks, and that's fine since veterans still have Platinum and Diamond to aim for.

    The score could, and really should be, much like Fusions was. If that were the case, you could have a near identical time to someone on a track but you might have a much higher score if you have fewer faults, and that would contribute to the global leaderboards which are sorted by score. By changing the scoring system in Rising to be basically the same thing as the time, i.e. a slightly slower or faster time means a slightly lower or higher score, regardless of faults, it is a missed opportunity.

    Had they left the scoring system the same as Fusion we could have both a race for faster times track by track, and also a global leaderboard which prioritizes clean riding, thus satisfying both the new players and the hardcore. Missed opportunity. There's no reason they couldn't change the scoring system any time though. That would result in some re-balancing in the global leaderboard of course, which I'd be fine with.
    Share this post

  4. #14
    Should be the way it’s been not sure what genius changed it. In my opinion you shouldn’t get a platinum with any faults.
    Share this post

  5. #15
    Old System was way better. Even in MP on some tracks you can be faster by quick resetting on a certain checkpoint without getting punished.
    Share this post

  6. #16
    Originally Posted by Scruffy McGuffy Go to original post
    Had they left the scoring system the same as Fusion we could have both a race for faster times track by track, and also a global leaderboard which prioritizes clean riding, thus satisfying both the new players and the hardcore. Missed opportunity. There's no reason they couldn't change the scoring system any time though. That would result in some re-balancing in the global leaderboard of course, which I'd be fine with.
    I Think this sums it up nicely - Im in Favor for the old , when u made a fault .. it added time regardless, but there was more emphasis in getting a zero fault run, which i feel has been lost in this game, n now plats really don't mean as much as they used to now

    Also this is a massive problem for me as ive stated in the past with people just spamming the reset button on easy to med tracks on MP - They no longer care about riding well, they just wanna get to the end asap, which is fair enuf, cos thats what the game is asking, but its lost that "real" challenge feel for me becos of it.

    Originally Posted by Aceirin Go to original post
    Even in MP on some tracks you can be faster by quick resetting on a certain checkpoint without getting punished.
    Surely With 90% of people here saying they prefer the old system Red Lynx might actually once again listen to where the real fan base is & re-instate it in the next patch - They took some things away in the last so why not give something back that will keep a lot of the moaners happy
    Share this post

  7. #17
    I have a solution to this issue. Up to hard trucks are for newbies so it should have the new system. Extremes never meant to be for newbies, in old Trials you technically complited campaign without even trying extremes. Extremes should be treated as ninjas.
    Most of the time old players playing extremes and ninjas anyway.
    Share this post