1. #1

    Curious, who'd rather the old time + faults system?

    Been playing faithfully since Trials HD. Requirements for medals were time + faults. Now its mainly just time, and every fault adds 5 seconds. I understand both methods would balance out to be the same 80% of the time. I know it's not much of big deal, but I would of preferred they left it the way it was.

    For instance, I've seen a platinum medal with 1 fault. Previously, that wouldn't happen. Its never for me anyways.

    Maniac
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  2. #2
    I prefer the old system for the leaderboards, but it's not a huge deal to me. I think in general if you can get a Plat with a fault, then the Plat time is perhaps not low enough. Also if the scoring system for global leaderboards is anything like Fusions or I think Evo's, then reducing your faults on a track towards 0 has a far bigger influence on your score than lowering your time while having multiple faults.
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  3. #3
    Definitely prefer the old system. Never find myself satisfied earning a platinum medal on a run where I faulted. I was disappointed when I first 0 faulted Inferno V because it didn't overwrite my 1 fault run which was less than 10 seconds faster. Fortunately I tend to stick to playing ninjas, so I don't have to deal with the new system all that much anyway!
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  4. #4
    I prefer the old system by a lot. The 5 second penalty is a culture changer, and entirely kills valuable parts of the experience like recovering instead of faulting. Now, you can recover, but it's probably strictly worse as far as time.

    It was a lazy way to make runs more easily compared and I think they should have only done it as a score-sort order for leaderboard rankings outside of some threshold like, say, the 0-9 fault range (maybe vary the threshold by difficulty class).
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  5. #5
    roykeroy's Avatar Junior Member
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    Yeah. i liked the old system much better..Those 5 seconds are to punishing..like the fault wasnt enough..
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  6. #6
    Smeghead89's Avatar Senior Member
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    Bring back the old way, there's no way you should be able to fault and get a platinum unless it's on a ninja and sometimes on an extreme track for example it can often be quicker to press the back button and take a 5 second fault than to pull off a recovery for a zero fault eliminating an important skill factor. The old way is by far the better choice.
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  7. #7
    I also liked the old system more. Getting gold on medium and hard tracks has become too easy.
    In MP, on some tracks resetting on purpose is faster than going on.
    And there is almost no reason for a great recovery anymore as resetting is faster even with 5 sec penalty.
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  8. #8
    I don't have any problem with current system, and honestly I think maybe only hardcore players will be too bothered. Here is why I think so. Currently from what I've seen only about 3% or less of players manage platinum medals, with a tiny 0.12 or less getting diamond.

    The point is you make them even less possible if you force zero fault runs too. And to be fair I don't think many tracks outside of extremes and some hard tracks will give you the room to give up five seconds and still make the plat time. Only the cream of the players that are pushing diamond times might get away with it on most tracks. Extremes do have more room though it seems, and I don't have too much issue with that either. Zero faulting those is beyond 99% of players. More so now given lot of people will be new to trials.

    I'm new to trials with Rising, and I think currently I have 54 plat medals, but none of them I managed without doing a faultless run. I've got gold on all the extremes other than one of the new ones with 66 DLC, but am not close to plat on any of them.
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  9. #9
    I'm even more in favor of the older system now that I've realized the fault count is irrelevant for leaderboard scores. In Fusion and I think Evo, the path to higher scores placed huge emphasis on fewer faults. A very slow time with 0 faults would be a higher score than a very fast time with 1 fault. Now, it's +5 seconds and that's all. If the Rising scoring was like that, someone could have a faster time on a certain track and be higher on that tracks leaderboard, but also potentially have a lower score due to having more faults, thus impacting the overall leaderboard.
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  10. #10
    D2Dahaka's Avatar Senior Member
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    I prefer the original system. It’s far more satisfying getting that medal/score you were chasing with zero faults. There’s little incentive to get a clean run unless you’re chasing plats or diamonds. There still should be an additional score penalty for getting a fault to further encourage clean riding. There are loads of easier tracks for people to play in this game as it is, no need to dumb down the time/scoring too IMHO.
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