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  1. #1

    Red/blue/yellow attributes suggestion

    I have played ~200 hours so far, most of it in DZ(level 50) & Conflict (level 100). I'll get straight into it:

    The talents you choose should always be active. However, the amount of attributes listed on the talent should determine if you get maximum or minimum value from the effect.
    For instance, you want to run berserker & strained? Fine you can do it, but you will have to choose if you want to get max crit damage having 0 reds and super low damage increase from berserker (0/11) or the other way around. Or you can have 5-6 reds and get abit of both, but max value on neither. Amounts should be from 0 to 10 and maximum/minimum values should probably be closer to the ones on the live game.
     5 people found this helpful
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  2. #2
    I love this idea!! The talent gives back what you put into it.
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  3. #3
    That’s a really good idea.
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  4. #4
    I like this idea too.
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