Kind of. The gameplay the OP is aiming at is vastly different to the LZ we have right now.Originally Posted by ave.crux Go to original post
We're talking Co-Op with increased teamsizes, not just the 4 in your group, but a loose companionship for certain landmarks and big bosses.
Please don't repeat the old "PvE DZ is just LZ lul", when the aim is clearly and completely different.
Agree, DZ full of lazy kids with tragic stats vs NPC and strong vs players waiting near extraction points is funny? Wake up kiddo
Im farming 1 hour and than 2 shots with sniper rifle and im down. This is funny?
We want chance to play vs enemies only, no vs stupid little kids
I agree with this, DZ as far as the PvE side looks fun, reduce the crate loots so those in PvP DZ can still make it worth their while and at the same time allow those who prefer PvE to clear check points of NPC's etc.
Why can't we have both so all are happy or is it a case of those who want PvP only enjoy using the PvE players as cannon fodder?
Regards
BB
Not going to argue as we agreed to play nice.Originally Posted by SevenNVD Go to original post
But I predicted yesterday that these threads would come after Redstorms changes to DZ.
Trying to make PVE players into new content for the empty DZ servers was only going end one.
I dont mind having a semi-pvp DZ. When it plays "just right" the DZ is actually amazing. Just finding that balance is next to impossible.
For example, for solos It just needs to be a solo only dz, and the dz should be lightly populated. If you are going to run into perpetual fights with density, or are basically free food for groups, its nothing but a pvp or griefing zone.