Hi everybody,
A new pack is on its way, but capturing images for testing and screenshot purposes, I discovered that...
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See how blurry the name "******" looks? See how the red color goes beyond the yellow trim? On the original .bmp, it is far more accurate, so what should I do to avoid that ugly effect, visible at close range?
PS. I use bright...
Thanks in advance, gentlemen (and ladies, who knows)!
Do you run your game under OpenGL with S3TC Texture Compression enabled? I've had the same issue with my Nvidia 8800. Without texture compression my images look much sharper.Originally posted by TSF-9:
See how blurry the name "******" looks? See how the red color goes beyond the yellow trim? On the original .bmp, it is far more accurate, so what should I do to avoid that ugly effect, visible at close range?
Since the 'issue' seems to have been resolved, I hope I don't offend anyone by pulling a classic thread hijack...Originally posted by Monguse:
Personally I use vectors for all nose art and any text.
My guess is you have a bitmap. If so try vectors as those can be scaled without too much detail being lost.
Good luck
Can anyone explain what Monguse was talking about in his quote above?
I have been trying my hand at skinning with GIMP but I have never heard or seen anyone mention using 'vectors'.
I have no clue what that means. Is it something that can be done in GIMP? Can anyone shed any light on this? Thanks.
Aviar
Vector images are actual straight lines beteween points (like a cad drawing) where as a BMP or jpeg is made of a series of pixels and are defined as a raster image. As the skins in IL2 need to be saved into a .bmp format to work, any vector information on a template would be rasterised when saving and thus be lost and appear pixelated.
Or that might all be a load of old bolex but its my take on the situation.
You can do allot with vectors. Here are two old posts.
http://forums.ubi.com/eve/foru...271075604#1271075604
http://forums.ubi.com/eve/foru...711078204#8711078204