1. #1

    Mr. Slave Executioner heal faster than we may damage him

    It was obvious from the start, but Mr. Slave Executioner is gonna need a big nerf on his healing power.

    At level 4, he heal 150+ damages every time his HP goes below half . And it happend a lot of time to have 3 creature hitting him, and him healing and keeping all his hp.
    I had Program Stan 4, Hook Clyde 4 and towelly 4, complètly fresh, and he kill all of them, keeping his hp @ the half. As they hit under 150, after almost each attack they dealt, he got his hp back.

    So basicaly, if you don't have a many creature that deal more than 150 damage at the time, he's almost immortal. And you can add the 3 ***** spawn.

    I'm actually wondering if you did just test this card before releasing it.
    I don't know how, but Mr. Slave Executioner need a big nerf on his healing capacity.
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  2. #2
    Hello redlynx ! Is someone still here ?
    Do you really have your community forgotten ?
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  3. #3
     1 people found this helpful
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  4. #4
    Is Dogpoo and Assassins, he doesn't outlive anything that does more damage than his healing, in one hit.
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  5. #5
    Ok, this is what just happend :

    I had Jimmy Storyteller 4 (139 damage), Program Stan 4 (157 damage), Towelie 4(86 damage) AND Bandita Sally 6 (199 damage) attacking Mr Slave, for a total of 11 energy and 581 damage, and I still was'nt able to kill the Mr Slave !
    He killed all of mine 4 attackers, keeping half of his HP !!

    After each attack of my card, he wa healing 2 * 157 hp. So I think as the damage are not instant, if a card with low attack attack at the same time that a creature with high attack (more than what he can recover), he will still heal.

    Clearly, there is an issue, and somethig has to be examinated !
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  6. #6
    Totally agree, please redlynx, something to say about Mr. Slave Executioner?
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  7. #7
    This post is weeks old.
    I've lost any hope of an answer from redlynx. As always.
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  8. #8
    Feco.-'s Avatar Member
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    Put this post to the Update thread. Many read only that one, including myself. No time for the rest.
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  9. #9
    That's how the card is supposed to work. It's a 5-cost tank and the idea is that you need 1x higher damage to push him over halfway. If you only have low damage units, yes he's supposed to heal indefinitely.
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