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  1. #11
    I think you get a mild tune job with this version of recalibration, which is nice. IT is by no means outstanding. You will not get your godly roll of gear this way. I have done a lot of recalibration just because I can. My only wish is that you could recalibrate a piece more than once. What I mean is once it is calibrated you could then recalibrate another feature or talent on the same gear. Right now you get to do one skill,stat,talent and that's it. You can then again change that particular stat but not any other on the same gear.
    So yeah Im just like everyone else. it would be nice to do it more than once on the same gear.
    I don't really care. Im just in game for the Pew Pew,,, not the Epeen.
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  2. #12
    I just wish we could reroll to change stat types

    Reroll a red to a blue or reroll a passive talent to an active talent. It would make the rng a lot less painful
     1 people found this helpful
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  3. #13
    Originally Posted by qpMaverickqp Go to original post
    Actually you can recalibrate the full 12% if you find an item with a similar configuration. Just by the example you give i am assuming you are dealing with a chest piece because no holster will be capped at 1.5% and typically chest pieces are the only other items i have seen that rolls as high as 12% crit.

    That being said, if you check the items i am sure the one that is currently capped at 1.5% has 3 stats rolled to it, whereas the one you got the 12% from more likely than not has only 2 stat rolls. Typically less stat rolls means a higher cap.
    As of now, this is not the case. I'm using a mask with 2 attributes, 1 talent and 0 mod slots. One of the attributes is 40% damage to elites. I wanted to transfer the DTE attribute to another mask with the exact same configuration (2 attributes, 1 talent and 0 mod slots and the talents were exactly the same type). It was capped at 20% damage to elites. The same thing happened when I tried to transfer 12% SMG damage between two pieces of gear with the same configuration. I was replacing 10% head-shot damage. It capped at 5%.

    I mean, I get people want to say things like "It's to prevent OP builds". But nothing about attributes is deterministic. Everything is RNG. So if you do happen to get lucky enough to find a piece of gear that has the brand set you want, and the talent you want, and you happen to find another piece of gear with an excellent attribute, capping the value is not fun or rewarding in any way when you're dealing with that much RNG. In addition, it limits your build progression and adds more gear to the already huge junk pile we throw away each day.
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  4. #14
    This is a loot game.

    What is the point of recalibrating one item over and over again until you get the perfect stats on it?
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  5. #15
    i think you should check this thread
    https://forums.ubi.com/showthread.ph...-recalibration

    to understand better why it works the way it works.

    i do still think it's a ****ty system

    Originally Posted by Corspa Go to original post
    This is a loot game.

    What is the point of recalibrating one item over and over again until you get the perfect stats on it?
    To recalibrate you need a source item, so loot, so you would still be farming.
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  6. #16
    Originally Posted by ksubs80 Go to original post
    As of now, this is not the case. I'm using a mask with 2 attributes, 1 talent and 0 mod slots. One of the attributes is 40% damage to elites. I wanted to transfer the DTE attribute to another mask with the exact same configuration (2 attributes, 1 talent and 0 mod slots and the talents were exactly the same type). It was capped at 20% damage to elites. The same thing happened when I tried to transfer 12% SMG damage between two pieces of gear with the same configuration. It capped at 5%.

    I mean, I get people want to say things like "It's to prevent OP builds". But nothing about attributes is deterministic. Everything is RNG. So if you do happen to get lucky enough to find a piece of gear that has the brand set you want, and the talent you want, and you happen to find another piece of gear with an excellent attribute, capping the value is not fun or rewarding in any way when you're dealing with that much RNG. In addition, it just adds more gear to the already huge junk pile we throw away.
    Realized that based on another post a guy did with 2 identical holsters. Already deleted that post. But yes based on this info this system needs work. I haven't gone too deep into recal because i have been waiting for the inevitable gear changes to come i basicalky recalibrate talents for the most part, but from the few times i did stats in wt4 i gathered it worked how i explained it. My bad on that 1.
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