If it makes you feel better I voted danger zone on xboxOriginally Posted by AI BLUEFOX Go to original post
PS got it. And after a while it grew on me. But they guys i was playing with Hated it.
I think the confusion was people didnt realise everyone had the danger zone around them. So when first playing it felt like the whole map was lit up as people would be clustered a little.
I thought the zones maybe were a little too frequent and i had a mate say he thought it should of only worked for people that were camping.
I spent 7 hours playing it and by the end actually enjoyed it.
Can we pass on the the DEVS about doing an event called "Traditional"
Only drone that marks is Scout
No HuD
Weapons damage increased
No health crates but Ammo crates
Revives available
ADS marking and bino marking active
recon active
I didnt have much time to play it, just 5-6 matches on late friday night (busy all saturday, wished this event was running til late sunday or monday), but what I played was pretty much fun. Unorthodox and chaotic nonstop assault class gunfights since it forced players to be constantly on the move, I adopted the habit of running backwards in circle then back to position I wanted to be in, so not let the danger zone force me to move forwards to uncleared positions enemy was in. Same thing flanking, trying to forsee positions someone might camp in and running in circles so I'm positioned there when they have run out.
It became natural hunting ground for assault players who are already used to be constantly on the move, but droners or camping marksmen got caught out in the danger zone (in my playtime, the dangerzone only hurt me once to half health, otherwise 4-5 seconds to get out is enough time). It became mini-game exciting to run out of the danger zone in the absolute last second lol, or be incentivized to finish off all the enemies as aggrsssively as possible before the next dangerzone screws up your duel timing or just generally forcing you to stop engaging etc.
Didnt play much, but here's two quick rounds I recorded:
I recorded more, but they are more or less same as these rounds, just longer more time consuming version (clipped to make highlights of the event like with pistols, but got lazy). Tthis dangerzone timing suited me, the urgency of it plus indirectly giving you free intel ( didnt die in my first 4-5 rounds after it became apparent where they might be due to the zones being visible).
P.S The most hilarious thing was 3 camping enemies camping in clinic in urban incursion (why they did that I dont know), and us covering both doors, and they chose to rather stay inside and let two dangerzone periods go on them and kill them (each takes half health), rather then run out towards our gunfire.
Best event after Arms Race. I actually enjoyed Danger Zone very much.
Ubisoft should keep trying something like this.
Only suggestion, remove Sapper Drone from Danger Zone. I got many kills by suppressing and taking half health of opponents which i found it's not justify when we need to relocate faster (Cant run faster because of Sapper trap) & with the same want to keep the health alive from Red Zone.
Este é um dos melhores eventos até agora, tornou a partida mais dinâmica, obrigando os jogadores a se movimentar no mapa, desta forma ajuda o pessoal a aprender as melhores posições. Tambem acho estranho que a maioria escolha outros eventos que tornam as partidas monótonas, como o evento de atirador que antes era só em mapa de eliminação e agora melhorou com outras opções.
UBI-ALIEN.....
Perhaps you will actually reply--
Do you know of or have any intention of fixing the glitches and cheats in this game? Most notably, the derank glitch players do when they lose that they log out and cause the winning team to derank and take an abandon match penalty...
I can't imagine Ubi doesnt know of this...question is, do you care?
Simple answer: No. If they cared before then they were incapable of fixing the game. They have stopped supporting the game now so definitely do not care, if they ever did.Originally Posted by CAPPO10 Go to original post
Apparently Breakpoint is the result of them listening to player feedback. They listened to the idiots, I guess.