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  1. #1

    Open Beta Feedback

    Just going to focus on the bugs/questions/feedback I accrued in this beta, have not played the Anno series prior to this.

    1. Occasionally when taking over an island, shares are listed as a random string of code instead of a value.
    2. Its not uncommon to find quest locations will never allow you to turn your salvage/delivery in, a game reload fixes this.
    3. Is there a hotkey to quickly close windows? Using escape only works on about.. half of them. Particularly the open harbor/warehouse window does not seem to close.
    4. Hotkeys for buildings that have been assigned to the quick select menu would be fantastic.
    5. Sometimes the 'box select' and 'place road' functions get stuck together, spamming right click makes this stop.
    6. Sometimes the take picture function just stops allowing you to snap a photo (not talking about PrntScrn screenshots, for quests and their ilk)
    7. Received quests to build a museum on New World islands, but building a museum there was never available, could only make a zoo. May not be an issue in the final game.
    8. Often cannot perform a 'box select' of naval units if too close to the edges of the screen, this appears to be arbitrary.
    9. Had an issue where entering the 'New World' would consistently place ships within range of multiple enemy island cannons. They would enter, one a time, and be instantly gunned down. Had to restart, probably shouldn't allow the entry area to be within range of beaches.

    Overall very polished. Zero game crashes. Zero framerate issues. Zero game-breaking bugs.
     3 people found this helpful
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  2. #2
    I think museums are a tier 3 building for the New World. That's probably why

    I had only one crash but overall the game is really stable, I'm so glad Ubisoft is on the right path !
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  3. #3
    Originally Posted by dan9724 Go to original post
    9. Had an issue where entering the 'New World' would consistently place ships within range of multiple enemy island cannons. They would enter, one a time, and be instantly gunned down. Had to restart, probably shouldn't allow the entry area to be within range of beaches.
    I think we should just be able to choose the entry point and even set an automated destination once the ships arrived.
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