Ships and wind
Ships are way too slow and impact of the wind is too strong. I played on multiplayer for several hours and even on the smallest map it took ages for sailing ships to get from one place to another, especially against wind, which direction was somehow almost constant most of the time. I know we have steam ships which are independent from the wind but right now I feel like I won’t use sailing ships at all once I unlock steam ships...


Influence system
I generally like how much influence we now get, I think it could be even too much but I would have to test it in the full game with investors etc. I really like the way you improved the influence interface. Now it is clear how much we can do before having to use influence (especially concerning ships and defences).


Building bridges requires materials: I love that! I wouldn’t think of it but it’s a great addition.


Getting a ship in the New World: it’s great that we can now get a ship with necessary materials so that we don’t have to have timber and steel beams during the expedition. However, I think it would make more sense if we had to pay some money for this ship. Doesn’t have to be much but getting a clipper with all these materials for free? Feels too cheap to me.


Quests: you need to sail way too close to ships to trigger quests. For example if I have to deliver something to a ship I have to almost smash into it to get the pop-up for delivery.


Bugs and problems:
Railway tracks: during a multiplayer game, one of my friends somehow built railway tracks while building some dirt roads. We were on the farmers level and he was just building roads, he might have been clicking left and middle mouse buttons multiple times and somehow he built one tile of railway. Screenshot: https://imgur.com/LiGfy9X

Resident quest – people in the river: I got a quest from residents in the New World and the group of people appeared in the river: https://imgur.com/DOTIOnB

Bugged resident quest – one quest I got from my residents was bugged, I was supposed to find and collect god only knows what, the description in the quest book said something about wild animals but the actual quest didn’t tell me what I should collect. Screenshots: https://imgur.com/lIjvGFa and https://imgur.com/yr5KydK

Fire station range issue – Once one of my buildings, which was barely outside of the range of the fire station, started burning. I upgraded the road to improve the street connection and that allowed the fire station to reach the burning building. However, the fire station didn’t send out any brigade as if it didn’t acknowledge that this burning building got in its range.

Expeditions – when hovering over the bottom options the whole tooltip text isn’t visible. Screenshot: https://imgur.com/JSrs4i0

Performance
The game has been optimised since closed beta, I could clearly see and feel that. Transition between sessions is much quicker and smoother, general performance is better as well. However, I wasn't able to test it with huge cities.



This is my feedback for now. I included only the most important things that I remember, I didn't play that much as I'm just waiting for the full version of the game. If I have any more impressions from the open beta I will write an additional post in this thread. And I will continue posting my feedback on the forum after the release This definitely will be the best Anno for me!