This skill is very underpowered i can understand the cooldown for the rez one (which is 240s) but not for the damage one, 240s cooldown, only 8 charges, damage 78 957.
You often need 3 charges to kill a single guys that mean you can kill only two guys with it every 240s, this is horrible.
Either nerf the cooldown a lot, or remove the charge system, the hive can already be destroyed by elite, and the 8 charges are clealy not enough to do anything.
This is my feedback about this poor skill.
The Striker Hive is actually really strong damage wise once I got around 1500+ SP. The issue I'm having with it is that it dies instantly. Lol The AI will see it and literally be like "**** this thing" and step on it, crushing it instantly. And it's not even just the heavies like with Seekers, it's any mob that survives the initial attack. Revive on the other hand is a glitchy POS and totally unreliable. It's so puzzling too, because they fixed the CD glitch where we could shoot our own hive and lower the CD drastically, yet mobs have no problem just one-shotting it.
I Don't play skill build because its useless for the moment, i prefer shoot everyone, more damage. The hive cooldown is a big issue, and like you said the hive can be destroyed by anyone, which is another big problem.
I realy think the cooldown need to be 60s (for the strike one), and maybe give more charge, or give us "nice mod".
I still Don't understand why all the hive share the same cooldown, i still think the rez one should get the 240s cooldown, but not the other, and the strike one should get the lower cooldown from all the other hive.