Well at least that little girl has a thing called the brain, the thing u will never haveOriginally Posted by moesuvious Go to original postpeace
Do you think pvp in its current state is good ?Originally Posted by moesuvious Go to original post
no, not at all. I have never been under the impression that the pvp in the Division has ever been good in any instance. Between the i can simply turn around and shake my mouse back and forth for the next 200 yards down the street and dodge 98% of the bullets doing so vs todays i move so slow i cant get out of my own way much less avoid another player, the pvp in the division has always been rotten. Just my take.Originally Posted by SakariFoxx Go to original post
Yeah, I've played a LOT of games since 1980 and Path of Exile is really the only one that I keep coming back to, game after game, over the years. I have to admit, I need some new Acts now, though.Originally Posted by JHazza007 Go to original post
I've always enjoyed Marco's videos because he put a lot of work into them, provided some unique insights and offered a lot of good advice. But I have to admit that his D2 videos from the start have been disappointing. In one of his earliest D2 videos he mentions that he might be too burnt out to be useful anymore in the Division community. I think he may be right. Curiously, I seem to be having fun in the game, even as he has not.Originally Posted by vvhorus Go to original post
Originally Posted by Demiz3r Go to original postIt looks like they still have really missed the concept. In their defense, Marco did mention a lot of the cheese from the first game that people despised, so they are justified in that.Originally Posted by Demiz3r Go to original post
Okay, lets try this again.
On PvP in another title that Marco tried to mention, Rainbow 6 Siege; there are several outplay mechanics that are not cheese or exploits.
In Siege, if your opponent has walled off an area or fortified a position, you have several options.
1. You can use an operator like Thermite/Hibana and Thatcher/Twitch to disable the devices preventing a breach and open the wall.
2. You can use Maverick to blowtorch a hole into the wall
3. You can use Sledge/Buck/Shotguns to destroy the floors below or above the Objective to shoot in or drop grenades
4. You can use breaching charges or Ash to destroy walls or floors to shoot in
5. You can Fuze above the Objective
To each of these solutions, there are counters too.
1/3/4/5. You can roam the areas they might set up and kill them before they can do enough damage, set up Yeager ADS, Destroy the Twitch Drones, etc
or place a Valkyrie Camera/Evil Eye to spot the attackers in these areas and shoot/C4 them from the other side of the floor/ceiling.
2. You can listen out for Maverick and shoot him once he makes the holes
With every problem in the game you have one of several options to deal with them. That is the depth. People in Siege also used cheese like drop shotting, crouch spamming, and quick peaking. Most of that has been removed, nerfed, or is soon to be nerfed. I would throw the chicken dance and all the other exploits into this category.
What Marco is asking for is a set of counters and reversals to tactical situations in the Division 2 PvP. His examples were poor, so that is why I am throwing in my own.
The Division 1 had the really cheesy push button Signature Skills, broken gear sets, and instaheals. They were okay for counterplay, but really we should want something more.
Snipers are a great tool for outplay, but there also needs to be an outplay for those. Shield Drones are effective, but a lot of the skill mods don't work or are still valued outside of what most people can use.
Everything needs a tactic or counter. I am wanting us to avoid the signature skills, instaheals,and other assorted cheese from the first game, but there needs to be more depth and outplay potential. Hopefully fixes to skill mod scaling, new not-broken gearsets, specializations, mechanics, and other add-ons can add some depth to this. This adds layers of strategy and tactical skill that makes the game rewarding for those who put the time into it.
We can all make fun of Marco. He is a grown man and is certainly able to take the ridicule. Still he has a point here. Despite the fact that he is burned out and probably going to look like he is 60 when he is turning 30 at this rate of burnout.
Yes, he appears to be just that.Originally Posted by TimesLostArc Go to original post
That said, in order to garner a modicum of respect from his fellow peers, he should start acting like one instead of hosing down his avid band of followers in the MSMoshpit with his particular band of D2 disdain.....his pity-parties have gotten really old a really long time ago.
LolOriginally Posted by TimesLostArc Go to original post
His conduct nicely contradicts that particular statement, no matter how veiled or clever his attempts at hiding it, and he tries, by golly how he tries lol. It's the cornerstone of his 'not-so-spectacular' stumble from grace.
Originally Posted by moesuvious Go to original postIt is fine to hate and make fun of him. Marco is clearly burned out and we can all see that.To some he was the embodiment of all the things that annoyed us about the Division 1.Originally Posted by Goo-Goo-Man Go to original post
Still, to get back on topic. I would like to talk about the concept of outplay. Marco's examples were some of the worst cheese from Div 1, but there is a point as I also mentioned about counters in Siege and how similar counter-play mechanics could work in the Division 2.
Countering One Shot snipers could come down to cover/shield drones/shields/new specializations/etc that don't involve chicken dancing or other types of irritating cheese. Improving the viability of gadget mods, adding new specializations, gently nerfing outlier weapons like the M700 Plain Jane are all options. These counters could also have their own series of counters and so forth. I think that was the idea Marco was trying to convey. Marco did not make those suggestions, because he is so burned out that at this point, I doubt he can see the forest from the trees.
Marco may have been a flawed messenger, but the concept is a sound one.