1. #1
    Ive tried this over and over and I am very inconsistent, I crash alot more than i land, kill myself about 1/4th the time and damage the plane about 7/8 times. I just cant get it down.

    BTW Im mainly concentrating on using the F4U Corsair, for some oddreason it stalls out at below 170kmh when according to wikipedia, it was designed to not stall out til below 110 kmh so I think that either wikipedia is wrong or the game is wrong, but either way it makes it harder to land than an SBD since your approach needs to be significantly faster to remain stable.

    I kinda quit playing this game for a few months cuz I couldnt get multip[layer to work with vista, but I came back, bought a TrackIR, and am getting a 2nd harddrive with Windows XP on it, just so I can hopefully play online dogfighting and coops. Im hoping the TrackIR will help me land better so I dont have to touch my mouse to look around.
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  2. #2
    Hi Superjew (lol). The Corsair is notoriously awkward in landings (as it apparently was in real life), and one of the more difficult to get on a carrier. Are you aware that you can adjust the pilot seat/view in this particular plane so as to have a better visibility for landing? Don't recall the keys for it offhand, but it can be done and its very helpful. There is also a red light which gives you a stall warning, not far below your gunsight. Take a look here http://www.darts-page.com/ If you look in the movies section (or it may be files) dart gives an very good example of the "Circuit" or "racetrack" method of carrier landing in a Corsair. You wont always have the time or opportunity to do this (especially online when vultures are perching), but it is worthwile learning as the principles are sound, and will lead to consistency. Practice, practice practice is the order of the day, persevere and you will eventually get there I guarantee. You will 'click' eventually, be sure.

    EDIT: You must assign a key to "Toggle seat position" in "controls" yourself, there is no default.
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  3. #3
    If landing on a stationary carrier in a Corsair, I will use @100 MPH through out the landing pattern and toughdown. 110 KPH is WAY too slow in a Corsair.

    If it's a moving carrier I will increase that to 115-120 MPH, since it still leaves me about 100 MPH relative to the carrier.

    Having a bit of extra speed helps with control, and will also help if you bolter. Getting stopped is no problem. That's what the hook is for.

    EDIT:

    I just did a quick run through the Navy Training video for the Corsair on Zeno's site, and according the them the Corsair stalls at 77 KTS/88 MPH with gear and flaps down, and at 85 KTS/97 MPH in the clean condition.
    ... according to wikipedia, it was designed to not stall out til below 110 kmh so I think that either wikipedia is wrong or the game is wrong
    Whoever put those numbers in wikipedia is an idiiot.

    I'd trust this video from the US Navy, done DURING WWII more than I'd trust anything in wikipedia.
    http://www.zenoswarbirdvideos.com/F4U.html
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  4. #4
    slipBall's Avatar Senior Member
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    Originally posted by Superjew1:
    Ive tried this over and over and I am very inconsistent, I crash alot more than i land, kill myself about 1/4th the time and damage the plane about 7/8 times. I just cant get it down.

    BTW Im mainly concentrating on using the F4U Corsair, for some oddreason it stalls out at below 170kmh when according to wikipedia, it was designed to not stall out til below 110 kmh so I think that either wikipedia is wrong or the game is wrong, but either way it makes it harder to land than an SBD since your approach needs to be significantly faster to remain stable.

    I kinda quit playing this game for a few months cuz I couldnt get multip[layer to work with vista, but I came back, bought a TrackIR, and am getting a 2nd harddrive with Vista on it, just so I can hopefully play online dogfighting and coops. Im hoping the TrackIR will help me land better so I dont have to touch my mouse to look around.

    My first question would be to ask if you always land safely on dry land, but seem to have this problem only on ships. If you fail a land landing, you most likely are altering some aspect of your landing approach. You should be at 100% landing success on dry land with any aircraft that you are familiar with, then progress to ship landings. Really the only way that states you fully understand what's at play in landing...good luck
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  5. #5
    You just have to practice and get a feel for it, and it's useful to figure out the best speed and throttle to be at when coming in. I've been practicing landing a Corsair on a regular carrier and it was tough. Eventually I found it could be done if at around 30% throttle and at about 200kph or a bit less. Maybe I could come in slower but when I do I start dropping like a rock and crash down on the deck or crash into the carrier under its deck. I try and float down with my nose up a bit and pull back on the stick when I touch down so my hook catches...it's still tough but I can do it more regularly now.
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  6. #6
    VW-IceFire's Avatar Senior Member
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    Escort Carriers were meant for FM-2 Wildcats and TBM/TBF Avengers. So already you are at a disadvantage...the Corsair (or the Ensign Eliminator) is historically a handful to land on the deck of any ship nevermind a tiny escort carrier.

    If you can get a Corsair down on one in any way then you're already ahead of the game.
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  7. #7
    jayhall0315's Avatar Banned
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    I am pretty adept with the Corsair and I tend to approach escort carriers just as real naval aviators do, which is to approach full flaps down, prop pitch slightly lower, radiator on open and if no foul weather, then canopy open and seat up. You must accurately land and hit the second or three wire in order to do well consistently, and if you fail, throw throttle forward, pull flaps up to take off and touch and go. Its a little bit of a speed and timing issue to, so practice it.
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  8. #8
    WTE_Galway's Avatar Senior Member
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    If you think escort carriers are hard ... try some of the landing missions in this ...



    http://www.mission4today.com/i...file=details&id=3102




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  9. #9
    I would first practice in an F6F before trying to land a Corsair.

    Wiki, isn't always the most accurate source, but for airplane performance stats they tend to be consistent with other sources.

    If you are using full landing flaps you should be okay at 170kph as long as your in a steady descent. I normally roll/stall a Corsair cause ill be short on my approach, and there is a tendency to nose up to compensate, so my speed drops and SWOOSH,,,,, splash!!!
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  10. #10
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