Make it difficult for people to choose, because as it stands you have a ton of throwaway skills that I don't believe you really thought about. Some take too long to set up with poor dividends and long cooldowns like blind, others fall flat on its face like pulse.
Overhaul a lot of these because people are ignoring a ton of them. People essentially only choose from ONE skill bc they just instantly choose chem heal; that's not good design at all.
People pick Chem Launcher because they have no. Faith in an actual dedicated healer. It’s the mind set of console players - they are not so good at the RPG stuff and just like smashing one button.
All the Skills are actually very useful, FireFly melts weak points and destroys electronics instant. The Proximity also does work too.
The only pointless skill there is right now is the Hive Stim - it needs to also decreased cooldowns etc too, that would make it substantially more viable as a support rather than “Hey let’s get a head start in Conflict”.
Agreed. If I'm matchmaking into stuff, I'm always using a Chem Heal because I don't trust my blueberries to heal me even if they're running a full healer build. If I'm playing with friends then I use a pretty healthy mix of different skills because our dedicated healer is always on point.Originally Posted by Aeniema_ Go to original post
**** it I will take the bait.Originally Posted by Aeniema_ Go to original post
people aren't building healers because there is no point in having one, so its not that there isn't faith as much as there isn't any healers.
chem has 3 charges at base and can be dropped in a second compared to literally every other skill it is easy to see why it is used.
skills are way weaker than guns and even building full skill you will never be able to get close to the damage you can do with a gun, so on any content that is actually worth playing your 400kdps and 250k mines won't do anything compared a million dps rifle build.