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  1. #1

    Buff all skills and cooldowns and/or give 3 skills. Everyone just takes chem heal

    Make it difficult for people to choose, because as it stands you have a ton of throwaway skills that I don't believe you really thought about. Some take too long to set up with poor dividends and long cooldowns like blind, others fall flat on its face like pulse.

    Overhaul a lot of these because people are ignoring a ton of them. People essentially only choose from ONE skill bc they just instantly choose chem heal; that's not good design at all.
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  2. #2
    People pick Chem Launcher because they have no. Faith in an actual dedicated healer. It’s the mind set of console players - they are not so good at the RPG stuff and just like smashing one button.

    All the Skills are actually very useful, FireFly melts weak points and destroys electronics instant. The Proximity also does work too.

    The only pointless skill there is right now is the Hive Stim - it needs to also decreased cooldowns etc too, that would make it substantially more viable as a support rather than “Hey let’s get a head start in Conflict”.
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  3. #3
    Originally Posted by Aeniema_ Go to original post
    People pick Chem Launcher because they have no. Faith in an actual dedicated healer.
    Agreed. If I'm matchmaking into stuff, I'm always using a Chem Heal because I don't trust my blueberries to heal me even if they're running a full healer build. If I'm playing with friends then I use a pretty healthy mix of different skills because our dedicated healer is always on point.
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  4. #4
    All healing skill is useless, too low speed to cast or big cooldown that why nobody play healer only chem work that why, need to put more armor regen, because after you use your 6 medipak what you doing if you not have the chem heal ? You die
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  5. #5
    That's because this game was designed so that you could be one shot by everything. That's the real reason why everyone use heal chem launcher.
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  6. #6
    I've never equipped the chem gun at all. I use the flame turret and the seeker mine.
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  7. #7
    Chem heal is good. So to even the plying field, the Devs will probably nerf it to be as lame as the others, instead of making the others more viable.
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  8. #8
    Originally Posted by Aeniema_ Go to original post
    People pick Chem Launcher because they have no. Faith in an actual dedicated healer. It’s the mind set of console players - they are not so good at the RPG stuff and just like smashing one button.

    All the Skills are actually very useful, FireFly melts weak points and destroys electronics instant. The Proximity also does work too.

    The only pointless skill there is right now is the Hive Stim - it needs to also decreased cooldowns etc too, that would make it substantially more viable as a support rather than “Hey let’s get a head start in Conflict”.
    **** it I will take the bait.

    people aren't building healers because there is no point in having one, so its not that there isn't faith as much as there isn't any healers.

    chem has 3 charges at base and can be dropped in a second compared to literally every other skill it is easy to see why it is used.

    skills are way weaker than guns and even building full skill you will never be able to get close to the damage you can do with a gun, so on any content that is actually worth playing your 400kdps and 250k mines won't do anything compared a million dps rifle build.
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  9. #9
    Chem heal in the DZ in insanely overpowered.

    Ran into 2 guys that were literally invincible while standing in the chem heal.
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  10. #10
    Never touched the CL.

    Using an assault turret and cluster seeker.
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