It depends on your gear. Also, don't forget about crit range on SMG and AR.Originally Posted by R4NK_01 Go to original post
This for sure mate! I think even when there is no such crit damage multiplier and it depends solely on the crit damage shown under stats in the character menu, that a really high amount coupled with the right talents could outperform raw weapon damage as a few talents are boosting it pretty extreme e.g. the strained talent.Originally Posted by As1r0nimo Go to original post
Yep, high crit and no crit damage isnt a good plan. Thats what ive done so far. I like to see big numbers. Well, i wasnt seeing big numbers just orange onesOriginally Posted by R4NK_01 Go to original post.
Yep. But raw dmg is better in any case with crit base Gear (like strained or obliterate) if values are almost doubled (1% WD ~2%HSD for example)Originally Posted by R4NK_01 Go to original post
I guess there is no multiplier.
Tested before on the shooting range:
Crit chance: 39%
Crit damage: 25%
Used weapon: LMG M249 Para
Testing restrictions: Only bodyshots
Normal weapon damage: 17647 (white)
Landed crit hit: 22060 (orange)
I repeated this process for 300 rounds only hitting the body center. The numbers I got where always either 17647 or 22060.
22060 : 17647 = 1.25007
As you can see I only landed crits with the 25% crit damage. There is no crit multiplier then. Please consider that my testing was just for a short time and some factors might be not taken into account.