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  1. #1

    Can we stop the nerfs

    Like if this is going to be a nerf fest of a game it’s not worth the time. I get balancing stuff but how about not nerfing talents but buffing the ones that no one uses like what is 5 sec of additional damage worth if you’re reloading. make it 7 sec or ten since most guns have a 2 sec reload. And also like some of the second slot perks accuracy is irrelevant because it’s tied to stability and reload speed helps but it’s not better than allegro since damage is increased with the rate of fire I would make the reload speed 15% and allegro 10% so it gives you more options instead of nerfing everything and making a new meta bad enough we’re so limited on stuff. I love the game and I’ve put over 100 hours in I just don’t want it to fail plus all the weapons got nerfed indirectly by the crit chance and all the mods being changed. Like please fix the other small things first before nerfing stuff.
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  2. #2
    When I saw they were going to work on balancing the skills I got a very bad feeling they are going to nerf the chem launcher heal. I would see that as a very bad idea. On the other hand they seem to be talking about nerfing the difficulty of a game that isn't that difficult so maybe by the time they are done with that I won't need healing as much?

    I believe some tweaks need to be made to some encounters but overall the game is not *too* hard. If normal mission level is too difficult then add an easy mode or something.
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  3. #3
    Gravelmead's Avatar Senior Member
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    Thing is, the last round of nerfs made the my solo game playable.
    I wish they could make it so it pleased everyone.
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  4. #4
    God I swear this is the twilight zone and the game we’re playing is called The Bivision 1.

    I can’t tell how many times threads like this came up. I mean most everyone begged for this kinda thing, buff the bad.

    Ultimately I think it’s just easier to mess with a cpl things than mess with a bunch of things
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  5. #5
    Nerfing is a great way to kill a game and piss off the playerbase. It is also laziness.
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  6. #6
    Originally Posted by Atomic-Javelin Go to original post
    Like if this is going to be a nerf fest of a game it’s not worth the time. I get balancing stuff but how about not nerfing talents but buffing the ones that no one uses like what is 5 sec of additional damage worth if you’re reloading. make it 7 sec or ten since most guns have a 2 sec reload. And also like some of the second slot perks accuracy is irrelevant because it’s tied to stability and reload speed helps but it’s not better than allegro since damage is increased with the rate of fire I would make the reload speed 15% and allegro 10% so it gives you more options instead of nerfing everything and making a new meta bad enough we’re so limited on stuff. I love the game and I’ve put over 100 hours in I just don’t want it to fail plus all the weapons got nerfed indirectly by the crit chance and all the mods being changed. Like please fix the other small things first before nerfing stuff.
    so you would rather they buff 38 other talents, then buff every mob to re balance it rather than reduce 1 talent. if the end result is the same balance your suggesting all that extra work for a change that only affects how you view it but results in the same balance? well wouldnt that be insane?
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  7. #7
    Originally Posted by Padds01 Go to original post
    so you would rather they buff 38 other talents, then buff every mob to re balance it rather than reduce 1 talent. if the end result is the same balance your suggesting all that extra work for a change that only affects how you view it but results in the same balance? well wouldnt that be insane?
    They need to buff the PLAYER'S power...that's literally it. If they would just remove the penalty of moving up in gear score I think things would be better. They lowered the stats on gear and it seems like old gear has MUCH better stats. Trying to recalibrate gets your stap "capped" to a ridiculously lower level while somehow the gear score goes up ten, 15 points all the way to the cap sometimes. They've got to nerf NPCs now...and what's really concerning is they are talking about nerfing TALENTS "that are way overpowered."

    I guarantee that's berserk...possibly even unstoppable force. Imma lose my **** if they take bloodlust. Frenzy is probably going to take a hit since Widdz uses it on the last build they WAXXED with nerfing safeguard. Clutch may be up for some as well. I've been wanting unhinged to play around with but I haven't gotten in to drop on an AR yet.

    Players depend on these talents due to capping stats...but now those are going to be up in the air as well. The game is going to radically change 25 April....day of the raid release....so it's all up in the air right now. I don't think the talent patch is going ot hit then but I wouldn't depend on them for too much longer.
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  8. #8
    Originally Posted by Gravelmead Go to original post
    Thing is, the last round of nerfs made the my solo game playable.
    I wish they could make it so it pleased everyone.
    It was playable solo before then. I'd solo'd the entire thing before TB all the way through challenging. After the patch I STILL was able to solo everything, including Tidal Basin, but it's a bit worse now because I lost about 15% crit chance overnight...and now all the new higher gear gets capped any time I try to roll it.

    It's impossible to "please everyone" because of the large difference in ability. That's what the difficulty levels are for...but people moaned about "its so difficult" EVEN IN LEVELING UP and here we are. I ran every story mission 2 levels below the suggested cap, solo, the game has been playable solo this entire time.
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  9. #9
    Stardust.One's Avatar Senior Member
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    It's pretty unfair to people that think about their gear, and use the full potential of The Division 2. Only because of some that denying the mechanics of the game. I read here that people are unsatisfied about grinding in a grind-game. - To that, you have to say nothing anymore.
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  10. #10
    Originally Posted by Neo_Wildcard Go to original post
    It's pretty unfair to people that think about their gear, and use the full potential of The Division 2. Only because of some that denying the mechanics of the game. I read here that people are unsatisfied about grinding in a grind-game. - To that, you have to say nothing anymore.
    Grinding is GOOD if you are working towards better and better stuff.

    It's NOT GOOD if the 480 piece of gear that magically has everything you want "good enough," but you can and want to roll your HIGHER stat from a 450 piece to it, get's capped well below the 450 stat but somehow nets you a 500 piece of gear.

    I don't know...this is just me "thinking about my gear."
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