The amount of time you spend staring at you inventory and spreadsheets is insane, there a are way too many variables when it comes to creating a build, especially considering there is basically no way to tailor you gear the way you want it since the recal station is soo limited.
Its like the devs dont know what an rpg game is. Look at every single other successful loot based rpg game. The loot works in one of two ways.
You have a static loot table consisting of gear of scaling base stats, like warcraft/Final fantasy/lord of the rings. stats on gear are specific to the piece and scales with lvl of the piece, so the player may choose from a set of specific items to attain to achieve their desired build.
OR
You have random roll chances that can be tailored into your perfect piece. like Path of exile/Diablo. Where yes everything is random chance, but when you get the perfect RNG roll, you are able to retain that and use it to full effect later on.
The goal of both loot systems is to provide the player a SIMPLE path to achieving their desired build gated by the time PLAYING it takes to find the "perfect" stats for their build.
In division 2 we have the latter. BUT, instead the difficulty on attaining the perfect build being gated by time, it is gated on COMPLICATED internal mechanics, and only being able to change one thing on an item, and that property has to be of the same type, of which there are 3 types, for each property, which have limitations on upgrading depending on how many there are, its just a headache. The UI for your inventory is terrible so you spend most of your lime LOOKING AT SPREADSHEETS.
You can see the glaring difference in what most games have and what the division has, and i have capitolized them in the paragraphs so you can see the obvious difference in the systems. Most games have a simple system, gated by playing the game, the division has a complicated system, gated by time spent looking at spreadsheets, and also gated by playtime alot more than the others since you cannot simply tailor your gear how you want, so you are looking for insane combinations of the right things, the odds of getting them is astronomical.
In a medium such as a game where you can put into place ANY system you want for loot, why would you make one that requires such a high level of understanding just to get around the fact that you cant have everything. You basically need a degree in division loot to be able to confidently make any decisions on the gear you wear/sell/deconstruct. Also why have crafting station as the main means for using the deconstructed gear, then not makie if evenclose to usable at the end game when your swimming in deconstructed loot?
I think they need to bring in a team from a real RPG game development company and work out an completely new loot system from the ground up, scrap it all and start fresh under the guidance from people who have been doing it for a long time and understand how to make the players feel confident and rewarded, rather than confused and let down.
I completely agree. I have a ton of play time on division 1 and now division 2 and I enjoy both games but the loot on this one is just downright insane. To get a perfect roll on just one piece of gear is damn near impossible. I just spent two hours searching through 250 pieces of gear/weapons trying to find anything that I would consider a perfect roll for my build and I don’t believe I found any. I also believe the GS500 items should be well above anything 450. Hopefully raid items are worth getting and help change around the loot system.Originally Posted by fratorian Go to original post
I think the problem is they were giving us max gear in World Tier 4, and then without even a mention in the patch notes they sneak this in for World Tier 5. It came off real shady and sneaky to a lot of people, and as a result it rightfully ticked a lot of people off. I can't recall any other looter shooter that drops sub-optimal loot like this. It's just a way to artificially lengthen the game by making you grind more. It needs undone.
Personally I like it the way it is because you have really to search for the required pieces. Many times you even find stuff you thought you can't use but then... and you start completing your build in a different way. It's good that you can only recalibrate one item on the gear. Looter shooters should be exactly this. The search for better items all the time. But that's my opinion and may vary though.
@Jessilan: I started to search the DZ. The loot I got is far more better than in the LZ.
2 ways:
1) Fix min values for gs. Right now numbers are stupid. 1% rifle dmg and 15k armor on 500GS. Like wtf
2) Allow us to recalibrate Like:
A) One atribute completely transfer from another gear.
B) Allow us to delete 1 atribute completely, so we will be able to get rid of something, that only harm us and doesn't help.
Only 1 atribute in a time, so it will be like 4 atributes and 1 talent. We can switch 1 atribute/talent from another gear, and get rid of 1 more atribute to increase values of everything else. Ofcourse, there should be something specific, like high cost, or your values will not be maxed out after it. But still. Those ****ty +1% crit chance only makes me to dismantle the item coz of that additional red stat =\
I think the main culprit here is really how limited the recalibration system is. I only have almost 70h, which is not much compared to many people, but I as of now, the only piece of equipment I have that is the closer to a god roll is a Fenris chest piece with 3 good red attributes, berserker and hard hitting that I use when I'm trying to create glass cannon builds.
My main problem with this is that when I try to replicate builds I see on Youtube, it seems there is always something to improve and even the guys in the videos say their build can be improved. The problem is that I think there is no way to improve on somethings without having to really cut back on others.
If you have the right talents, then you don't have the right attributes, or the right brand if you want to get set bonuses or you don't have the right mod slots to get those 7 blue attributes for unstoppable force. This should be something that we should be able to do in recalibration.
I think that first, recalibration shouldn't lock that gear piece to the stat that you changed so you can eventually create your own god roll for the build you want to create. There would still be the restrictions of the types of attributes and you would only be able to switch talents of the same type as of now.
Second I would like to be able to just plain increase the gear score of a piece of equipment just by feeding another of the same type that's higher score, like how infusion works in Destiny. I think the way it works now it's just too confusing, at least for me and I'm sure I'm not the only one. It's a shame that the Fenris piece I used a lot before the Invasion update is just getting dust now in the stash box.