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  1. #1

    Fix your ******* enemy accuracy and range!

    I'm getting tired of having to face armies of basically demigods who can shoot you from the other side of the map while running.

    This is some next level ********. In TD1 you put bullet sponge enemies, and in this game it's an all sniper army. Sniper assault, sniper grenade launcher, SNIPER EVERYTHING.

    Every enemy has the accuracy of a Legolas using a bot aim. You can't even fart without taking a bullet. Who the hell in your development team thought it was a good idea?
    This is not how you make a game challenging, this is just crap made to create a fake difficulty.

    If at least our own weapons could do the same. But no, our weapons are either slow as a narcoleptic snail, have the accuracy of a blind dude with a slingshot suffering from parkinson disease.
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  2. #2
    Bruh? Kill them before they fire anything at you...
    the ennemies are fun and strong, it's fine.

    stop being mad cause you cant aim properly with any weapons...
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  3. #3
    Originally Posted by BnPixel Go to original post
    Bruh? Kill them before they fire anything at you...
    the ennemies are fun and strong, it's fine.

    stop being mad cause you cant aim properly with any weapons...
    Yeah because we all know you can take down any enemy easily with 3 bullets.

    Oh wait, you can't. But they can.
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  4. #4
    NLxAROSA's Avatar Senior Member
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    Apart from making enemies very tough or very accurate, what other options are there to make enemies harder? Because that's essentially what you're saying: I want enemies to be hard, but they're not allowed to kill me. Massive/Ubi just can't win.
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  5. #5
    Originally Posted by NLxAROSA Go to original post
    Apart from making enemies very tough or very accurate, what other options are there to make enemies harder? Because that's essentially what you're saying: I want enemies to be hard, but they're not allowed to kill me. Massive/Ubi just can't win.
    Both those solution aren't even proper options. They can make them smarter, using tactics, completing each other. Throwing a dreadnought at you who can take you down without even realizing you're here, or an eagle who can chain grenade right behind your back from 50m away isn't a challenge. This is lazy.
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  6. #6
    Agree, mob accuracy is insane at any distance
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  7. #7
    Mijati_GER's Avatar Banned
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    Originally Posted by NLxAROSA Go to original post
    Apart from making enemies very tough or very accurate, what other options are there to make enemies harder? Because that's essentially what you're saying: I want enemies to be hard, but they're not allowed to kill me. Massive/Ubi just can't win.
    making enemies harder, has not to result in a sniper enemie who needs 3 bullets to kill u while u have to use 10 magazines to kill them.
    a solution could be to REMOVE ARMOR from purple and orange mobs, and give armor only to yellows.
    on this way at last enemies and the player is in an almost identic spot
    making enemies running through u while u put bulletsd in there body, just because they programmed to go behind u or surround u , is not a solution either.
    its not realistic, if u fire on 2 enemies, that 3 of them start running to get behind u or arround u .same counts for the massive instant spawn of mobs 10 meters behind u, who are equippt with jihad bombs, shotguns and sub machine guns fireing laser bullets in your head in less than 3 seconds.

    making enemies harder could be done by :
    removing the laser accuracy and range from enemies, and give them by random weapons we use too....
    meaning : random weapons on random enemies , weapons with the same stat like we have in case about range accuracy damage and so on.
    giving them stats like players could have....
    make them more "intelligent" an example :
    a sniper enemie who keeps his head down, popps up his head trying to look at u, and takes cover again is ....blahhh
    they need to get there heads up as soon as u get into cover. so they can headshot u when u move or as soon as u leave cover ...
    but nooo this snipers here .. blah they go into coverm and stick there ...
    there are plenty ways to get them "stronger" without to make them cheating aimbot laser junkies...
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  8. #8
    As1r0nimo's Avatar Senior Member
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    Originally Posted by NLxAROSA Go to original post
    Apart from making enemies very tough or very accurate, what other options are there to make enemies harder? Because that's essentially what you're saying: I want enemies to be hard, but they're not allowed to kill me. Massive/Ubi just can't win.
    Massive gave mobs a helmet. So players are shooting in it. And then - crying about 100 bullets in the head.
    If devs will made something harder, people will start raging on the devs even more))
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  9. #9
    Cadillac-Jack's Avatar Senior Member
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    Originally Posted by Yohrin Go to original post
    Yeah because we all know you can take down any enemy easily with 3 bullets.

    Oh wait, you can't. But they can.
    Depends on the build, it takes me anywhere from 8 to 15 bullets to kill a red mob, 1 mag to down either a purple or an Elite yellow, 2 mags for a heavy tank Elite and 1 and a half to two mags for a named boss and 3 to 4 mags for a heavy tank named boss, oh and i'm using the 30 round mag don't need the 60 round crutch.
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  10. #10
    The TTK enemies is acc not that bad. I'm currently around gs460 wt5, glass canon build, max crit, everything invested in to CHC, CHD, headshot, dmg to elites, etc, and I don't have much issues with enemies. I can solo control points no problem, I can farm DZ solo sometimes, but other times I just get melted by NPCs and leave.

    the only things I don't do is solo daily missions, bounties, etc. I mean, why would I when it's so much easier to just MM and do it with 3 other similarly liked souls who enjoy the game? Make sit more fun.

    But I do agree that the sniping power of some enemies is just insane. but then again, it's cover shooter, there has to be some extreme threat from SOME of the enemies when we are talking about wt5 at the highest current level. We shouldn't be able to just destroy everything easily with no challenge.

    However, I believe difficulty scaling should be worked on so solos can actually solo stuff and have the enemies adjusted to their own player/skill level.
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