I've been working on this set for quite a while and have figure out a descent build. The skill mods are just too weak at the moment I think. I figured out how to loop the talent at the six piece base set by using a turret as one of the skills and the stinger hive to counter act each others loops. It works well most of the time. However maybe a huge health on skill health boost will be a good talent to add to the set and the percentages for the set should be raised. The mods are horribly weak as well for the stinger hive and turret. Ive been all over the place from pvp to DZ to everywhere in the world and high damage mods are too rare I think. Many are kind of upset how weak the Hard wire set is for all the grinding. Right now everyone dislikes the set. However i'm continuing to work on the build so please make it the new meta lol.
Has anyone else noticed increased input latency at times where your character gets stuck walking in a direction and controls don't respond for a few seconds? This has happened a good few times but not something I can replicate happening. Have tried to run over to revive a person and was just running into a wall and couldn't click the revive button*Auto run is disabled*
Weapon Mod Blueprints need to be available to acquire at all time of the game being up running. The idea of locking weapon mod blueprints behind project is not a wise choice. Devs need to look into this and either make them available through Control Point Level 3 or some type of re-playable missions or so that occur everyday and being up at all time so people can grab it. It is stupid when it comes down to PvP and a few weapon mods can make a huge different. This should be a priority for the devs because yyou guys have not learned from Division 1 failure yet.